MOP was one of the only expansions, besides WOTLK that made me stay subbed the longest. So expansions can be great without a huge end times theme. But it would still be awesome to get a void expansion where something is about to eat the whole planet and everything else in it's way. If that could be stopped that is
Very interesting to think what would come after Legion. They did say expansions will be better connected than before, so we go somewhere from Argus directly most likely.
I would like another MoP-esque expansion that revolves around the petty as fuck Horde-Alliance conflict. Mostly because I can't see them making an entire expansion revolving around Azshara and/or N'zoth. But like how MoP combined aspects of the war with the Sha and Y'Shaarj, they could do that again with Azshara and N'zoth.
We all know Anduin's all about peace between races, but other Alliance leaders like Tyrande, Jaina, and Genn are pretty narrow minded. Also we have no real idea what Sylvanas' intentions are.
That would give Blizz an excuse to do another old world revamp, but less about visuals and more about quests/leveling. I want the old world to go back to how it was in vanilla. There wasn't some big event or enemy to center quests on like the cataclysm, every zone had its own problems. Zones like Southern Barrens and Stonetalon could still be about the Horde vs. Alliance, but no longer about the Cataclysm.
The proper waifu is a wholesome supplement for one's intrinsic need for belonging and purpose.
Sunwell wasn't planned from the beginning, it was added after the expansion culminated in a rather unsatisfactory (from a lore POV) ending. Sunwell itself wasn't difficult outside of the ludicrous class stacking required for each boss which artificially inflated clear times.
Mistweaver Tax noun 1. The effect of both high mana costs, and lack of utility, coupled with requiring specific talent combinations to compete with other healers, while still not being able to compete with toolkits said healers have baseline in any competitive area.
I came back to WoW in MoP after taking a "break" after Wotlk. I was surprised how great Pandaria felt. I'd love a new expansion without interdimensional travel or threat for a change now. Legion has been a major enemy for 2 and a half (6.2) expansions. I hope with N'zoth and Azshara around we might finally get that South Sea expansion.
I strongly agree. I think it's time for Blizzard to tackle that again, and this time do it right. I would love an expansion that revolves around exploration and adventure in a world rather than facing some grand world-ending threat.
Others have mentioned the Old Gods, but I honestly think they'd be the perfect enemies for a theme like this. When done right in Warcraft, the Old Gods have never been directly confrontational; while not weak they are not physically the strongest enemies, they are not directly confrontational and don't seek out direct combat. Even when confronted they seem to have had the theme (as of the two old gods we've faced in a raid) of being physically surprisingly frail but having extremely hard-to-exploit weaknesses.
Instead, Old Gods infest and debilitate the minds of their enemies from afar and create conflicts using the minds of those they've broken. This is practically the perfect premise for a more free-roaming adventure expansion...and dare I say, a South Seas expansion...?
Well since people has gone that route... I didn't like Pandaria a whole lot because, well, I just didn't feel the Asian theme fit into Warcraft (Personal opinion) and would've preferred something else. And I didn't really enjoy the story either (And some people mentions how awesome that Thunder King was - I can't agree at all since he left such a little impact I never remember him nor his name). At the end of the expansion: it led to the point where there seriously was no reason for the Horde and Alliance to fight one another but afterwards they still found a way which made little sense.
On topic: I totally agree. -IF- Blizzard could pull it off, it would be nice to spend some expansion not dealing with a massive threat, but actually dealing with everything we haven't had a chance to put attention to or just never noticed.
And hey, how about this: Blizzard making a REALLY. GOOD. REASON. For the two factions to fight and it can be based on that. Maybe make a few dungeons/raids based on what faction you are. Maybe on a path, instead of going right, one faction has to go left (Even if it's identical otherwise) and the enemies are either Horde or Alliance.
pls not a another break / mop expansion pls
I always understood it that the pandaren were originally the inhabitants and the mogu only later enslaved the pandaren because the Thunder King didn't like the potential pandaren had.
In all fairness, the way Blizzard set up the lore for us players to understand it (in WoW alone, so disregarding any novels) could have been a lot more clear, and I believe that's where a a great part of the discussion if MoP was good or bad comes from.
Nah, in both MoP lore and Chronicle, the Pandaren came after the Mogu. In particular, as of Chronicle, the Pandaren (and other races - Hozen, Jinyu, etc.) arose while the Mogu was battling the mantid, drawn to the powers emanating from the Vale of Eternal Blossom.
It isn't that weird for the continent to be named Pandaria. When the mogu was ruling it, it wasn't a continent yet, but just part of the large Kalimdor continent (it was never referred as Pandaren in Chronicle until The Sundering, just something in the line of the southern edge of Kalimdor). It only became a separate continent after the Sundering - at which point the Pandaren already took over.
Je veux le sang, sang, sang, et sang
Donnons le sang de guillotine
Pour guerir la secheresse de la guillotine
Je veux le sang, sang, sang, et sang.
The whole exponentially increasing threat thing is getting stale. At least with Legion we are relying on artifacts and pillars of creation, so once those are expended we'll be powered down to sub-dragon ball z levels.