Except they didn't say that is why they left. They used the initiative as a fresh start. Nothing more nothing less and hardly a social justice warrior agenda. I personally think it reinforces how many of the initiative saw it as a way to start their life over rather then to be actual explorers.
""Back home, I was filling test tubes in some dead-end lab. People knew me as Stephan. But that was never who I was. I knew what I could do and I knew who I wanted to do it as. 'Hainly Abrams, Andromeda Explorer'. That's me. Feels good. Feels right.""
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https://www.forbes.com/sites/insertc.../#7f7ba3d61671 is an article I read earlier but couldn't find until now to share here. It is a small interview about the ending and its various story points. Clearly don't read unless you want to be spoiled.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
are you really arguing over a single character?... reminds me of trump supporters
Asari are pansexual! That's it, Bioware. I'm done. I won't ever buy anything from you again!
/s
You got a source for that? because there's no reference to time dilation anywhere on the mass effect lore. Prothean tech, and Mass Effect technology essentially allow ships to completely bypass all laws of physics as we know today.
A ship in ME traveling at FTL speeds can go from 1 solar system to another in a matter of minutes. The closest solar system to us is Alpha Centauri, located at 4.1 lightyears away from us. In real life, a ship traveling at the speed of light, would take 4 years to travel from Sol to Alpha Centauri.
A ship in Mass Effect however, can travel from Sol to Alpha Centauri in like 10 minutes. 10 minutes pass within the ship, 10 minutes pass outside the ship.
The Arks traveled from the Milky Way, to Andromeda. It took 600 years to make the trip. 600 years passed outside the ship. 600 years passed inside the ship. This is why everyone had to be put in cryosleep, otherwise everyone but krogan and asari would be long dead before we got there. If inside the ship only 8 months passed between departure and arrival, there'd be no need to put anyone in cryo.
Por que odiar si amar es mas dulce? (*^_^*)
Mea has gays and transexuals, guess what we have them in real life, pretending they don't exist is the antithesis of realisem.
What really breaks the immersion is the fact that they screened every single person who went to Andromeda... and yet, so many people seemed eager to break away and live like outlaws who murder for their daily bread.
They didn't even last a single year...
There's several reasons for that. One major one was that they didn't get what they expected. Remember, they left believing there were golden words waiting for them and when they got there, none of them panned out. That could easily lead to violence. No screening would have prevented it.
Putin khuliyo
So I'm finally through with it after 99 hours and some odd minutes. In summary I can say I liked it overall, but I won't be playing it again. I don't enjoy the setting as much as I do the one of Dragon Age but it was worth it's money and an entertaining ride for the most part. I could have done without the lame and tedious ship exploration and map selection, that's for sure. I also think the chracters were a bit hit and miss. I don't think I outright hate any of the major ones (yes even Addison has been reduced to dislike) after playing through all the story missions. I even kinda liked the ending.
Wish they had explained more about it, but they set it up in a believable way. I hope they will make something out of our now learned ability to interface with remnant tech. The choices throughout the game were mostly fair and you didn't get completely fake controversial outcomes because of it. I want to see the Quarian Ark now and see what got the Remnant Creators running that also managed to drop the Scourge all over the system. I also want to deal with the Kett once and forall. The Idea of a Meridian style world is also quite neat - I hope they will use that properly should they have not offed the franchise here. I just wonder if we will have to wait for a sequel or if they will give us some decent DLC beforehand.
The only thing I really missed was an option tell the other Pathfinders about what happened in the Milky Way. I think the ones I had at the end were decent folk that could be trusted and as the quasi representatives of their species they would have deserved to know the truth, at least as an optional choice.
I wish they game would have also been more selfaware.. man did I want to tell Cora and Pissbee to get someone to fix their mess, the retarded haircut/makeup was just attrocious and you had to look at it the whole damn game. A shame frostbit is a nightmare to mod, so no one will be able to fix this ;/. Edit: I also wish they would learn something from DA when it comes to biotics with magic being the DA equivalent. There are so many times when it just shatters immersion that you can snipe people with your mind, but you are absolutely impotent in cutscenes when the topic arises. It would be nice if they would find their RPG roots again here when it comes to the character development and the backstory and integrate this into the narrative, because my character was aknowled as neither techy, nor biotic, nor combat trained. I was just the pathfinder dude, which is lazy.
I'd probably rate it a 74/100, mostly because I don't think if rounded it is deserving of an 8/10 but it's also more than just a 7/10. Had they not had all the issues with the shitty animations, the butt ugly women characters, some of the less inspired systems in the game, a proper GUI with better handling of crafting, a better character creator with proper beards and a better save system, it would have easily reach a mid to high 8. But in the state it is in I think calling it a solid game with wasted potential is fair. I would like them to get the chance to build upon this, fix some of the systems, break their formulaic approach in a few more places (having structure is good, but it needs some things that stops if from becoming monotonous) and develop these characters further.
Last edited by Cosmic Janitor; 2017-04-01 at 11:16 PM.
One completely side quest npc phrase over thousands of other phrases in the game? Really?
Fuck, for a game full of philosophical questions about God and creation and reproduction, ME:A is the least SJW game of all Bioware games.
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They explained it several times along the game.
Picked up the game last weekend and having a blast. I'm level 16 and still doing things on Eos, haven't really gone to any other planet except to pick up Jaal on the Angara world. I'm playing as a mix of tech and combat, probably won't put any points into biotics at all since I plan on doing a Sara playthrough (playing as Scott now) and will have Sara be biotics focused.
Several? One side mission takes a fleeting glance at it and it is never mentioned again when it would have been appropriate to make sure to build more bridges with the exciles. There are also quite a few implications towards us essentially killing mentally ill people, I killed a shit ton of them on Kadara.
i am little disappointed with the lack of choices. you can´t kill most of the npc or be a bad guy.
your choices doesn´t really matter.