You keep pretending, that this arguments are objective? I've already said, that this arguments rely on personal prejudiced opinion.
Experience the content
Nobody asks to remove it.
Meet and Greet
Subjective. Only needed for so called "socializers". Majority of players don't need this feeling of "sandbox at kindergarten", "city at rush hour" - they prefer small communities, such as guilds and friends. Some players, including me, even hate forced socialization.
Consumption Distribution
Two words: LAZY DESIGN. Wow isn't F2P game - we buy it and we pay sub fee for it. Having not enough resources - isn't valid excuse for making half-assed content.
Adventure and Journey
Subjective things. Not all players are RPers. Yeah, they can enjoy adventure and journey for may be a week, but then majority of players focus on different things - they focus on achieving their own goals, like PVPing, collecting gear, doing achievements, etc. Forcing something on them - taking their enjoyment away.
The Reality of Fantasy
Subjective things again. For some players flying - is core part of their fantasy and immersion.
Conclusion:
You seem to be not adult enough or simply selfish. You don't understand simple thing - that different players enjoy game differently. You still have this "I enjoy this game this way and can't even understand, how other players can enjoy it some other way" misconception. Or may be some selfish "I'm RPer and majority of game's content should be about RPing, cuz game should be designed personally for me". You should learn not to be selfish.
For example back in Cata I was 100% sure, that if I hated hard dungeons, that all players should have hated them too and therefore design change toward harder dungeon -> was direct way to losing subs. Now I realize, that I was wrong. And in case of 5ppls we have normals, heroics, mythics, mythic+. In case of raids we have LFR, flexes, heroics and mythics. But in case of outdoor content we had different designs in the past, such as questing for RPers, Tol'Barad for PVPers/competitive players, dailies for achievers, world bosses for socializers...but now have ONE SINGLE FORCED DESIGN. And this is just wrong. This is degradation.
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Great argument. Check and mate, I guess?