Originally Posted by
Shadowman 747
For me, it's not the mystery, it's the scope of the world.
In classic through Wrath you were a murderhobo making a name of yourself by killing things that needed to die. You obtained glory and reputation by stepping above your peers and slaying the most evil of the evil, only then did you have any prestige, otherwise you were just a joe in the world. In Cata onwards, the player character is a superhero regardless of their status as a player. Raiders to the most casual of pet battlers have the same RP value because the game defines your character for you.
The shitty travel system and with mounts being so hard to get made the world absolutely expansive. There's one thing you can always argue against flying's addition, although flying in and of itself isnt a problem. It made the world small. 280% and 310% flying speed destroy the scope of the world. What was so huge became miniscule as player movement advanced in both speed and dimension. No longer did you have to navigate the world, but now you can fly up, press auto run, and get to your objective in a set amount of time.
Transmog also did a number on the natrual flow of player ranking. Prior to its addition in 4.2, there was no reliable form of epic gear outside of raiding. You could visually see who raided and who was very fresh on their character progression path.
WoW's early days are a classic RPG. Not too hard mechanically, everything was about who you know and organization. Nowdays, WoW is more of an action adventure game held back by game engine limitations. There's very little RPG to the game outside of stats. The flavor and RP elements are gone. There's no community made divisions of players into set roles anymore. There's no room to rise above and thrive, being the elite, killing the biggest of bads. There's also no room to be a meager blacksmith and make bank selling crafted goods to levelers and capped players alike. It's automatically assumed that by playing the game, you, according to lore, are the biggest, baddest motherfucker on Azaroth, even if you just want to pet battle.
Que based systems such as RDF, LFG, and LFR destroyed the ability to grow your server community by running content. In the past, when you could only play on your server, you had so much room to grow your community just by playing and contributing to group content. Now it's Que up, finish the content, leave.
WoW isn't the same game it was for me. If mythic raiding and the heavy numbers crunching and stratagy didn't exist, I wouldn't be subbed. There is no magic to this game anymore. There is no community outside of isolated guilds. Servers are dead, their concept outdated and destroyed by cross server matchmaking options. WoW is a game I treat like League of Legends or Overwatch. You log in, do your desired game mode, then log off. It's no longer about a living breathing world full of players at all progression and skill levels, it's about an isolated superhero who doesn't really make companions because he doesn't need to, because they're given to him randomly via ques.