It seems an overall nerf (very little however), let's see how fluid rotation will be with this change to demon blades...
It seems an overall nerf (very little however), let's see how fluid rotation will be with this change to demon blades...
Jeez guys , evertime u are freaking skeptical ? The freaking RNG is gone , Im not gonna sit there without procs for 10 secs losing shit ton of dps , even if the fury regen is lowered it is a buff cuz u will have no RNG in the spec anymore .
I'd rather have consistent dps than sometimes being a god, sometimes being middle pack dps, and sometimes being dog shit. I wish they would push some of the meta burst dps into sustain though.
Preliminary results of sims are actually showing that we will get a DPS increase moving talents back into 112X111 as the VR buff is actually quite large.
This is running current stat weights, I believe Haste will have a VERY large affect on these changes especially when we include T20 - Set Bonuses
7.2.5 Test Sim (without ring as I don't have it)
Fel Mastery + Prepared = 63% uptime on Momentum
Based on a 300 second fight:
Talents - 112X111
45 x DBite = 1,146 Fury
20 x VR = 2,000 Fury
30 x FR = 900 Fury
Total = 4,046 Fury (95 GCDs) + 63% up time Momentum (20% dmg)
Talents - 122X311 (assuming NO changes to Felblade proc chance)
223 x DBlade = 1,881 Fury
36 x Felblade = 1,070 Fury
Total = 2,951 Fury (36 GCDs) + 56% up timeNemesis (25% dmg)
Last edited by Oracle; 2017-04-14 at 06:15 AM.
on botanist, each of 3 of us DHs got DCd in one night, unless the terrain is perfectly flat, DCs still happen
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sounds good on paper.
now if bosses have mostly large hitboxes ala NH and mechanics dont constantly force you into specific positions is the question, because i sure as hell am not gonna play momentum on something like augur or botanist, but would give it a try on, say, anomaly
Do you think our stats prio will change with the changes in PTR 7.2.5?
Who knows what are we gonna do.
I'm scared of Momentum being a thing again in raids, seriously.
???????? Many classes have a % damage increase ability, chaos blades isn't anything different, hell there are classes that have it pure in their mastery as well, why would you wanna nerf it when most of your damage is in your burst and not your sustain. if they nerf that or remove it we'd be weak af compared to other melee classes.
Last edited by mmoc8984276725; 2017-04-14 at 12:13 PM.
Hmm so lets try some basic math and figure out how big of a nerf this DB change is.
currently we have a procc which gives 12-20 fury on a 60% chance. this results in a mean of 16 per hit with a chance of .6, therefore about 9.6 fury per hit on average.
now, we get a nerf down to 6-12 or 9 fury per hit. so theres a .6 fury per hit loss.
dmg wise we are at 85% dmg at 60% chance, thus 85*.6 = 51% dmg. compared to the 50% after the nerf, we are sitting at:
- .6 fury and -1%point dmg reduction. slight nerf yet still a nerf. it might smooth out things and make fury starvation and overcapping more manageable. but we'll see.
taking AotH into account, fury generation changes as follows.
from (16 + 3,5)*.6 per hit = 11,7 to
(9+ 2)*1 = 11 per hit. So yeah, we actually lose fury per hit for the sake of less RNG. basically we lose 5,06% fury generation after this change when you take the ring into account. We'll see how this plays out. Maybe haste may become a more important factor as Fury generation is more reliable.
I'm currently testing Demonic with Chaos Cleave , and I Must say it is quite nice simming only 10k lower than Chaos Blades spec but there is no freaking RNG with it which makes him way more stable .
I'm still waiting for the day momentum can stack. It would negate a lot of the issues in NH where VR and FR out of the boss can be an extreme penalty. Also allows for longer bursts when you need to burn. VR>FR>go ham.
so we go from momentum outrage to fury gen outrage back to momentum?
no thanks blizz
time to main my warrior for 7.2
Because I'd like to have sustain instead of burst. If we don't have this insane burst (and quite random because of the fury generation), blizz can tune numbers so we would have actual sustain, instead of toping the meters first 30s and then continuously fall throughout the fight.