Originally Posted by
kayusa
I didn't think I'd need to explain but with fall I mean going from 2 mill burst to 500k or less. (which means you're doing something wrong) Ofcourse you burst high, you'rep laying a burst class whith burst cd's did you expect to stay at 2 mill? Play a dk in that case. Again, most melee classes work this way, you burst high af, then sustain to a certain point, cd's come back up and rise slightly again. Rogues, warriors, mm hunters, survival hunter, shaman, paladin, they all work in a similar way. Again, large part of your burst will obviously always be mostly from your % damage increase, like with most other melee classes, there's always a button that makes you go ham, that's how the game works. Like ??? Your sustain is purely rng based on crits, what do you want em to do? Make crit a shit stat for us and go full ham on mastery? They tried that with windwalker and reworked that completely.