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  1. #61
    Legendary! Pony Soldier's Avatar
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    The overuse of RNG is one of the biggest reasons I quit for a while. Just like with WoD it was fun in the beginning but got old after a while and eventually just felt too much like a grind. WoW was always grindy but it feels like it was magnified by 100 in Legion. Like the whole game now is controlled by RNG. A random chance to get this a random chance to get that, I was tired of it.

    Not only that but I don't know if it's my bad luck but it also feels like it's against you. I remember running dungeons over and over and I would continually get nothing leaving me to rely on doing world quests since I at least know I'll get something out of it. I ended up outgearing dungeons by just doing world quests. There's still like 1 or 2 dungeons I haven't even stepped foot in yet and it's mainly because I don't need them anymore. The RNG in dungeons are fucking terrible. It wouldn't be so bad if we got something that felt at least somewhat rewarding instead of just like 3 fucking gold. When we still had the valor and justice points we could at least grind for those and trade them in for a gear piece. At least back then even if you didn't get anything you were guaranteed to get some gear by just collecting those points. Here you just get like 3 gold, gee thanks. I might be able to buy a piece of bread with that money. RNG ruined dungeons. They used to be an important part of the game, now they're nothing but a waste of time. Why run dungeons for weak blue gear when you can just do simple kill this, collect that world quests for a stronger blue or even an epic?

    I may be getting a little off topic and rambling on at this point but I just wanted to say too that it's not just WoW either it seems more and more games these days are going the RNG route. I guess it's the new fad in the game industry. Two games that stick out in my head the most are Gears of War 4 and Mass Effect Andromeda. In their multiplayer modes they also use RNG. You grind and grind for points and then use those points for a CHANCE to get something. So you would've spent like 8 hours just grinding for that one box of goodies that had that one thing you wanted but when you open it, it's nothing but garbage. RNG I guess is just the easier route to take that requires minimal effort, it's cheaper, and it also means a faster release of the game which means faster money. It's lazy and pathetic and the end result always feels halfassed.
    Last edited by Pony Soldier; 2017-04-17 at 02:07 PM.

  2. #62
    Deleted
    Quote Originally Posted by Triforcewolf View Post
    The overuse of RNG is one of the biggest reasons I quit for a while. Just like with WoD it was fun in the beginning but got old after a while and eventually just felt too much like a grind. WoW was always grindy but it feels like it was magnified by 100 in Legion. Like the whole game now is controlled by RNG. A random chance to get this a random chance to get that, I was tired of it.

    Not only that but I don't know if it's my bad luck but it also feels like it's against you. I remember running dungeons over and over and I would continually get nothing leaving me to rely on doing world quests since I at least know I'll get something out of it. I ended up outgearing dungeons by just doing world quests. There's still like 1 or 2 dungeons I haven't even stepped foot in yet and it's mainly because I don't need them anymore. The RNG in dungeons are fucking terrible. It wouldn't be so bad if we got something that felt at least somewhat rewarding instead of just like 3 fucking gold. When we still had the valor and justice points we could at least grind for those and trade them in for a gear piece. At least back then even if you didn't get anything you were guaranteed to get some gear by just collecting those points. Here you just get like 3 gold, gee thanks. I might be able to buy a piece of bread with that money. RNG ruined dungeons. They used to be an important part of the game, now they're nothing but a waste of time. Why run dungeons for weak blue gear when you can just do simple kill this, collect that world quests for a stronger blue or even an epic?

    I may be getting a little off topic and rambling on at this point but I just wanted to say too that it's not just WoW either it seems more and more games these days are going the RNG route. I guess it's the new fad in the game industry. Two games that stick out in my head the most are Gears of War 4 and Mass Effect Andromeda. In their multiplayer modes they also use RNG. You grind and grind for points and then use those points for a CHANCE to get something. So you would've spent like 8 hours just grinding for that one box of goodies that had that one thing you wanted but when you open it, it's nothing but garbage. RNG I guess is just the easier route to take that requires minimal effort, it's cheaper, and it also means a faster release of the game which means faster money. It's lazy and pathetic and the end result always feels halfassed.
    Well said. RNG and Grinding do seem to be closer together than they ever were in WoW. It used to be one or the other. And in cases where they could be said to have been together (loot), it is now ten times worse because the RNG about loot is not just whether it drops or not. There are now procs, gems, tertiaries.

    Thing is that for most this is not an issue. Just like most people IRL do not ask many questions, so most players in a game just go with what they're given. If they started to think, disappointment would sneak up on them. Hence my fruitless attempts in these forums at shedding some light on how many current game elements are there to not make you want to quit instead of making you want to play. Indeed, even the gating of 7.2 is there to create the illusion that there is a lot of content. It was hyped up as the biggest ever, whereas the opposite is true.
    Last edited by mmoc4282a3f415; 2017-04-17 at 02:17 PM.

  3. #63
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    The ultimate blame lays on the hardcore raiding community over people stressing over legendaries.


    Blizzard did not include them to taunt you. The idea was not for you to get a Sephuz and Blizzard to have a giggle over fucking you over. The idea was that you got this very unique item and isent that golly fun?

    The autistic, bleeding edge, number crunching and number obsessing "hardcore" WoW players imply took something that was supposed to be fun, drenched it in shit, and filtered what was good and what wasent. Only doing 500k in this normal NH? KICK!


    RNG works great in ARPGs, because all content is available to all players, groups are not mandatory, you can play alone all you want. So nobody cares about what loot you have, or could have, or should have or what numbers you are doing. Yet that is the system they ripped for this game.

  4. #64
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by Ferrair View Post
    The Legendary system is not as simple as "running NH multiple times for a chance at tier shoulders", it is doing stuff, not knowing when the legendary drop will trigger AND not knowing what it will drop since you have multiple legendaries. You can't target farm them, that's the problem.

    We never had to reroll in previous expacs because there is a clear way to get the gear we want, it is RNG but the road towards it is there.

    That's the difference. We never had to discuss this issue before with past legendaries in BT/Sunwell, somehow now the community is vocal about it, i wonder why...

    Also, in the past, you geared up and that was it, no need to farm AP/relics. Now, if there was a balance shift (fire mage), gg you better have frost legos and your frost weap better be at an acceptable ilevel + relevant traits + AP.

    SO people reroll when they get that trash legendary, they don't want to invest time into the AP system and get screwed over with a 2nd trash legendary.

    How hard is it to understand this simple flaw? Of course people can choose not to reroll, but there will always be players out there who want the very best and coupled with the unforgiving AP/Lego system, we arrive at the problem we have here.
    So in past expans when I ran a raid every week and never saw a bis weapon or tricked even drop that's not like legendary at all? Hell lengadrys are better then bis items in the past because you can get them outside of raids so you have ore then one chance a week:

  5. #65
    Deleted
    Quote Originally Posted by Euroguy View Post
    I really want to raid with another character. But I just "wasted" my "bad luck protection" to get a Sephuz, which means that character is out because I can't stand to farm more legendaries like I've done with my main.

    When is next expansion?
    because you need bis legendaries for some shitty alt. kkthxbye mr hc raid tryhard.

  6. #66
    Quote Originally Posted by Theprejudice View Post
    There was nothing "Legendary" about having a piece of loot being a 1% drop either.
    Actually... since it dropped from the last boss of an important tier, and only a few people got one on a server. Yeah, I'd say that was pretty legendary.

    But all the socialists want to make sure everyone gets a legendary (or 7)... Making them nothing more than cheap plastic trophies of participation.

    Yay you!

  7. #67
    You do realize Sehpuz is a solid legendary for most classes now, and that either way the stats from the legenaries make them huge upgrades?

    Yes other legendaries might give you more, but you can clear all of Mythic NH with the "worst" legendaries at this point (or most points for that matter). Unless you are one of the top 10-15 guilds legendaries have never been the issue, skill has (we still have multiple raiders using prydaz at 7 almost 8/10, so yeah).
    Quote Originally Posted by Xarim View Post
    It's a strange and illogical world where not wanting your 10 year old daughter looking at female-identifying pre-op penises at the YMCA could feasibly be considered transphobic.

  8. #68
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Mulgore Sweet Potato View Post
    No that problem is created by Blizzard when they added the shit ones in with the BiS ones.
    Except sephuz is his for a lot of specs in M+ because you can Proc it on cooldown and the movement speed is super nice
    And pydaz allows mythic raiders world first to avoid some mecanics all together.

    Norgannons is amazing for some specs on some fights. It saves demonology on fights that have a lot of movement.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  9. #69
    Deleted
    Quote Originally Posted by Maudib View Post
    Actually... since it dropped from the last boss of an important tier, and only a few people got one on a server. Yeah, I'd say that was pretty legendary.

    But all the socialists want to make sure everyone gets a legendary (or 7)... Making them nothing more than cheap plastic trophies of participation.

    Yay you!
    Only a few people? Did you play on a low pop server? Those legendaries absolutely skewed so much content, shit like thunderfury and Val'anyr.

  10. #70
    What a time to be alive. You can be 880 in a week with a new character. You have to put almost no effort in to getting two legendaries on a new character.
    Just reroll your stupid alt.
    I was a Death's Demise.
    Those were the good old days.

  11. #71
    Deleted
    Don't forget that Blizzard has to deal with the current generation that is raised with the everyone-deserves-an-participation-trophy attitude. Blizzard is just handing over legendaries for participation so the new kids won't ragequit.

  12. #72
    Quote Originally Posted by Wavebossa View Post
    This whole idea of needing "Good Loot" is a bit silly when you think about it.

    Why do you need good loot? Are you a mythic raider? If not, why would you need bis legendaries or 925 titanforged?
    We have people who can barely kill guldan hc (not saying you, but others I've seen on here) complain about the fact that they haven't gotten a single titanforge above ilvl 900.

    Well.. you don't need ilvl 900 gear to kill guldan so basically people just want loot for the sake of loot.

    Its like complaining that you are unable to clear a M+20 in your current gear, but you haven't even cleared a M+10
    Raiding isnt about the experience alone, no matter how the cookie is cut the end point of wow is progression, vertical progression, getting 5 ilevels is still better than getting 0 only to get a set of gear with different stats that make no real difference in verticality at all. Its not about lacking the gear, its about being rewarded it, which is part of the experience of raiding, and right now, that reward is almost non existant with very little value which has been made "valueable" only by the "prospect" of getting war/titanforged mythic gear at its finest quality which is frankly, a joke.

    Quote Originally Posted by Osmeric View Post
    There are two possible valid nuggets of complaint buried somewhere in your steaming pile of a post.

    The first is that RNG works poorly with Legendaries. This is because individual legendaries can have such large effect that the randomness doesn't average out. (With ordinary -forging, that isn't true.)

    The second is that players who are driven to maximize their gear are forcing themselves to run lower difficulty content on the slight change they could get an upgrade, and this leads to burnout. But blame for this kind of pathological behavior has to be shared by the players who engage in it.

    The central point that you are trying to make, that RNG eliminates progression, is utterly wrong. It's pretty much the opposite of the truth.

    The RNG upgrade system, when applied to all slots with upgrades of small effect, averages out into a smooth progression over time, with declining return rather than slamming into a BiS wall. This keeps progression going longer than the previous system did. Sure, you occasionally get lucky, but on average your ilvl will increase smoothly. The ilvl track of a mythic raider will remain well above that of an LFR-only player (or a normal raider, or a heroic raider).

    It also has the effect of encouraging geared players to keep raiding with lesser geared players, since the non-forged pieces that drop for the former, which aren't upgrades, can be used by the latter. Carrying is built into the system, which is very beneficial for social connection.

    As a casual raider, this expansion has provided the smoothest ilvl growth over a tier that I have ever seen. This has kept our raid group working well, making slow but steady progress.
    Theres an element of truth that a steady growth can lead to progress but right now the current RNG system does "not" favor that medium. Your point doesnt work to make much of an argument when the harsh reality is the RNG system in place currently is SO unbiased that literally an LFR player can get the SAME quality loot as someone doing Mythic.

    Making the entire POINT of doing a harder difficulty utterly redundant.

  13. #73
    Quote Originally Posted by Theprejudice View Post
    Only a few people? Did you play on a low pop server? Those legendaries absolutely skewed so much content, shit like thunderfury and Val'anyr.
    Medium pop... and no... even on high pop servers... "few" is relative to the server pop. The number of people who acquired those leggies while the content was current was quite small. Infinitesimal compared to how many have these welfare leggies in Legion.

    Yes... 1% (or less actually) drop of the legendary items WAS the way to go. When gear progression drove the game, you worked for blues, slaved for epics and legendaries were... well... legend.

  14. #74
    Deleted
    Quote Originally Posted by Maudib View Post
    Medium pop... and no... even on high pop servers... "few" is relative to the server pop. The number of people who acquired those leggies while the content was current was quite small. Infinitesimal compared to how many have these welfare leggies in Legion.

    Yes... 1% (or less actually) drop of the legendary items WAS the way to go. When gear progression drove the game, you worked for blues, slaved for epics and legendaries were... well... legend.
    Except legendaries was all about.
    How much dick can you suck?
    How far up the guild roster are you?
    That's not legendary.

  15. #75
    Quote Originally Posted by Balefulxd View Post
    At this point you should have 8-9 legendaries; you can't talk about RNG this far into the xpac.
    In what world you live that people have 8-9 legendaries? 5-6 maybe, but 8-9 are the nuts who spent full time farming mythic+

    So far my experience is getting one per month.

  16. #76
    Really? Bored? Go figure...

  17. #77
    Quote Originally Posted by Spotnick View Post
    In what world you live that people have 8-9 legendaries? 5-6 maybe, but 8-9 are the nuts who spent full time farming mythic+

    So far my experience is getting one per month.
    One per month feels pretty standard but i've had 2 in 4 days in the past and the 2 most recent that I got came within 12 days. 1 person in my guild got 4 in 1 evening last week (3 from a normal nighthold run and 1 from a relinquished token).

    Even my alt who has only done 1 mythic dungeon ever, maybe 5-10 heroic dungeons and 2 normal nighthold runs along with a bit of LFR has 4 legendaries. It only got to 110 on 24th of January.

    The nuts who farmed a ton have more like 12 at this point.

    I've got 8 legendaries on my main without ever farming mythics at all. I think the most mythic dungeons I ever did in a week was about 5 and that only happened a couple of times.. I basically get my +15 done (+10 since last patch) and leave it at that. Most weeks I do 1-2 mythic dungeons.

  18. #78
    Quote Originally Posted by Kokolums View Post
    Whenever i get mad at the game i queue up some bgs and take it out on others without mercy!!!!!!!!
    I Aldo do this,frequently, and after a 30min av kill fest of me topping the leader board I got my fury bis leggo helmet. I was pleasantly surprised.

  19. #79
    Quote Originally Posted by Theprejudice View Post
    Except legendaries was all about.
    How much dick can you suck?
    How far up the guild roster are you?
    That's not legendary.
    LOL... it was about what was best for guild. But your view is one of the reasons guilds don't really exist anymore.

    Of course people that had been in the guild a long time and were dependable raiders got the legendaries. It's called commitment and loyalty. But I'm sure you enjoy the socialistic approach... gimme gimme gimme...

  20. #80
    Quote Originally Posted by Paulosio View Post
    One per month feels pretty standard
    I only had 3 until 7.2 launched. But since then I have gotten 3 more. I'm hoping this is more than just good luck and that we'll all pretty much have them all by the time the next raid opens for business. Then all this legendary nonsense can go away for the rest of expansion.

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