Was curious the community's comment on a possible redesign to Unstable Magic.
There have been a lot of comments on how Ignite could be improved in single-target situations. There's also a very dramatic difference in power between Unstable Magic and Living Bomb. Folks have argued that we cannot have both AoE and ST in the same build (which seems somewhat in line with the design of talents in this tier).
Perhaps UM could be redesigned so that Ignite's damage is increased, but that it no longer spreads to other enemies. This would improve mastery as a stat (it's lagging pretty far behind right now for ST) without simultaneously improving its value in situations with many adds.
Another option would be that Fireball gives a stacking debuff that gives Ignite a percent chance to do more damage. That way, Ignite wouldn't require a functional redesign and we wouldn't be punished in low-add Cleave situations.
Thoughts?