WF/TF removes all the fun in items for me and i don't like the new legendary system either, so i hate it a lot.
WF/TF removes all the fun in items for me and i don't like the new legendary system either, so i hate it a lot.
Nothing is stoping raiders from getting legendary from just raiding. And just because you know an item comes from a boss doesn't help when you have 1-2 chance a week and could still never see it even drop.
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So you only liked wrath? And o guess cata?
Thunderforging and Warforging was fine imo. Titanforging is just stupid.
Sadly, RNG is a necessary evil for longevity. That is, unless you want to grind endlessly for whatever currency you'd need to buy things.
Well I wasn't specifically talking about Legendaries but RNG in general.
My personal belief on Legendaries is they don't belong in the game period.
The way Legendaries used to work is that your guild essentially gifted you a legendary. It wasn't any labor of the individual but the graciousness and labor of 24-39 other people. That hardly seems fair, especially when you consider that those PvE items were then used primarily to dominate in PvP. Not to mention that the majority have been for melee classes, and the ones that weren't melee... weren't nearly as powerful as the melee ones.
I don't particularly care for everyone having legendaries either. I definitely HATE how the game has been balanced around having specific ones. Not only does it cheapen their "value" but it makes them mandatory.
Who ever decided RNG was fun? I have never heard anyone talk about RNG in positive way.
"You know what would make "xxxx" more fun... if it was random!" -No one, ever.
Was I wrong about this thread? Did I get baited into a Legendary complaint thread? Cuz I definitely wouldn't have posted if that was the case.
Last edited by A dot Ham; 2017-04-25 at 08:45 PM.
Well the op did change his original post to e about legendarys when it wasn't befor so I think you did get baited but so did I. Over all I don't care one way or the other about legendrrys I just don't like the people comple about rng when there has always been cases of people seeing stuff never drop because of it.
Neither, I prefer RNG.
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~~ ~~
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Pre-ToT loot RNG was fine(in fact, T14 was probably the best tier in terms of how loot worked), since then it's deteriorated and just gotten worse with each expansion.
RNG on a drop chance? Totally Fine.
Another layer of stat RNG on top of the original drop RNG? Fucking retarded with a side of Down Syndrome.
This.
Also adding RNG to PvP gearing was one of the biggest mistakes they've ever made especially when you see how well PvP gear worked in e.g. WoD. Also making gear so RNG dependent takes away many fun things from the game. Remember when you could actually target specific secondary stats through reforging/gems instead of praying to RNGesus all the time?
The entire system they've introduced is borderline retarded. Just imagine that you can, even though the chance is incredibly low, get the same gear from a heroic dungeon as from a mythic raid through RNG upgrades. No one really benefits from such a system because all it does is devaluate the player's efforts when it comes to obtaining gear. But it fits the current trend. Just grind repetitive content hoping that you'll get that one item with the right stats + 20/30/40/50 ilvl upgrade.
The absolute state of Warcraft lore in 2021:
Kyrians: We need to keep chucking people into the Maw because it's our job.
Also Kyrians: Why is the Maw growing stronger despite all our efforts?
It's not that RNG is bad in and of itself. It's the frequency of loot dropping that makes it bad in WoW. Lets compare it to how RNG is used in Diablo 3, because that's where all this crap came from.
In D3 the game gives you a steady stream of loot to choose from. RNG plays a factor, but because you have so many instances of it, you can sift through the loot and pick the best pieces for your chosen playstyle. On top of that, D3 has several options to change, modify, or control the RNG to a certain degree. You have the cube to target upgrades that you want. You have Kadala to also target upgrades you want. There's enchanting(Reforging) to modify a piece of gear which is almost where it needs to be, but not quite.
What does WoW have? No reforging. No Kadala(although the nethershard vendor is sorta the same). No cube. And on top of that the frequency of loot drops is MUCH lower.
So, again, it's not that RNG is bad. It's that WoW is intentionally designed in such a way to make players spend more time to get where they want to be. Whether or not that's acceptable is going to be up to each individual player to decide.
I remember before reforging when there was a group of items that you sought after because of specific stats for your spec. RNG only controlled the actual drops, so if I needed the Int Crit helm from XXX dungeon, i could target that dungeon and grind out the helm. I might get it on the first run, I might get it on the 14th, but I knew what I was getting, I set a goal, and I was able to work towards that goal, on my time.
This isnt the game we're playing anymore. I have a bad feeling they are gearing up for a F2P transition soon.
The thing is, with RNG loot being able to drop from ANY dungeon, combined with the ability to customize it a little bit with reforging and/or gems, you could run whatever dungeon you liked instead of having to just run the same one over and over, even if you absolutely HATED that dungeon.
We saw this exact same thing with people running M+ dungeons which were shorter because it was easier to get loot than actually running whatever dungeons they might actually enjoy doing. They sorta tried to control this with random keystones, but that system failed pretty hard, and only caused people who didn't get the "right" keystone to be screwed for that week.
All in all I just wish Blizz would stop trying to dictate how people play, and just give players the tools and options to do what they want. Blizzard is not the sole arbiter of what is fun or not.
Agreed. I highly disliked the amount of rng in WoW already prior to Legion, and then it went to another level. The rest of the xpac is really good however, but the second the content lets up the rng overload is what's going to stop me from continuing to play, not vice-versa.
They believe the fundamental psychology behind it is to keep players subscribed by chasing carrots on sticks, but that logic is flawed in that their broadest player base is not mom's basement dwellers that are in it to put every waking moment into any slight upgrade, but is rather comprised mostly of people with families, careers, and other time endeavors.
The reality is that what's kept players subbed this xpac is the continual stream of overall pretty good idea. Based on threads, primarily legendary focused ones, and dev responses, it's obvious they went to far with rng this xpac and know it.
That mother fucker... he did. Baited!
Last post I promise.
In regards to old RNG vs new RNG. I was always on the back end of relevant content. Meaning I was finishing up the previous tier, as the new tier came out. While it may have taken (what felt like forever) I always felt that I had (at least pretty close to) BiS by the time the next content patch was released, and that by the time I had BiS, I could compete relatively well with people who had BiS for months. I don't feel like that at all anymore. I feel like I have a hodge podge of gear, and that I perform averagely, sometimes above, sometimes below.
Part of that hodge podge of gear is because of what is available for that ilvl. We didn't have things like "gear optimizers". There weren't many options available. You might have your set piece, and maybe a generic piece for that armor type/slot. Inb4 "the game has changed"... ya it has... on the back end. Not what players see.
Once upon a time you could play the game sans mods *gasp* (i know, who would dream...) and you could be as good, better, same, maybe slightly worse than someone who played with mods. These days you need mods for everything... its a bit to keep up with. Call me old fashioned, call me a purist, but to perform at the highest level any, and everything you need should come from Blizzard, you shouldn't need a 3rd party for ANYTHING.
Yes RNG, has always been a part of the game. But that RNG was moderately predictable. Now IF something drops (RNG) we wonder what stats are going to be applied (RNG) if you are unsatisfied with that, you use an item that might cause something else to drop (RNG) with unknown stats (RNG). Then behind the scenes we supposedly have a "bad luck protection"(RNG). Hey bro... we heard you like RNG, so we got you some RNG, so you can RNG, while you're RNGing.
Even your performance is heavily reliant on RNG. Has it always been... yes... but not to the extent it is now. Without specific numbers, the general feel is that NOW in today's game your output could be anywhere between 100-500, in the older versions of the game that gap might only be 400-500. (considerably more predictable) or rather a more comfortable range of random.
Honestly, I feel like Blizzard is using the psychology of gambling to dictate development and design decisions, and those decisions aren't to make the game more fun necessarily. They are there to keep you playing as long as possible. To keep you addicted. (That's just speculation I know that... so calm your tits Blizzard fans) But that is the feeling I get. The really bad part though is they do a poor job with it, because I win more at the casino than I do at WoW (and I usually walk out with $20 less than when I arrived + drinks and food)
Legion's RNG passed "obnoxious" a long time ago and just kept going.
There are almost no defined rewards in the game anymore. EVERYTHING is "an extra chance that something good might happen, maybe." A chance for more AP, or bonus AP tokens, or extra resources. But maybe not. Cross your fingers.