I'm sure Blizzard has entire crates of Create New Raid magic wands just lying around their office and refuse to use them out spite.
A lifespan of 5 months for a raid is perfectly reasonable. There are still loads of guilds progressing in Mythic (or even Heroic) and releasing a new raid too early is not a good thing; BRF is widely believed to have ended too early, which also led to HFC going on for way too long.
Once you hit a certain endless wave, its no longer a "challenge" - Its essentially just a repeat of the exact same 10 waves over and over. I think it was around 70 or something when mobs stopped getting stronger? So its basically how long you have until you gotta take a piss, shit, or go for a walk before you get a blood clot.
They told us this almost 2 months ago this isn't news. You could also look at the achievement tied to flight and the class mounts there is 1 a week and there are 6 left the last one being a pre ToS quest.
"Privilege is invisible to those who have it."
Can someone explain to me why unsubbing during content droughts isn't an option?
Garrosh did nothing wrong.
#MakeTheHordeGreatAgain
Am I doing this right?"Oh hey, did the Shaman helm drop for a change?"
Nah, stupid Alliance Pally BS dropped. Fuckin' Blizzard. This loot system sucks.
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Something along the lines of "I shouldn't have to suffer because Blizz and progression raiders are both assholes" I'm thinking.
If you are a tank or healer, you are basically ensuring your raid spot is gone, even if you are good friends with the guild. There's just not enough space on a roster to carry extras.
A dps you can probably get away with it just because there's more room to carry extra dps so most won't mind a returning dps coming back even with a full roster.
Well, if you're raiding mythic then either you're done, but these people don't complain, they have Gul'dan mounts to farm, preparation for TOS to be done (especially if guild split raids on progression and needs alt ready) and boosts to be sold, or you aren't done, and you can use the extra time to get closer to done.
If you aren't raiding mythic it doesn't matter, you can quit, come back in TOS, pug everything in the first week or find a casual guild that is always trying to scrap enough people to field a raid and move on from there.
Well... unless Blizzard makes heroic TOS harder than "puggable in the first week", but somehow I doubt so. HC TOV launched in hard state and got quickly nerfed because people couldn't be arsed with it.
Well, I was more talking about why someone in a mythic raiding guild would possibly not want to take even a short break.
Yes obviously heroic and normal you'd have no issue coming back assuming you didn't leave people hanging when you left harming the guild's ability to progress/clear. (though even in this case I think most guilds would make an exception if it was a non-game related issue you had to take a break)
In no other game is completing the game on anything but the hardest difficultly considered 'not completing the game'
Why is it with this one?
I'm done with Mythic raiding. I burned myself out on it with world 150 or so progress for half a decade. Chilling in heroic is MUCH more fun. I do not feel like i am missing out on a single thing offered by Mythic raiding.
I don't want the title - i have better titles.
I don't want the mount - i have better mounts.
I don't want the achievements - I don't care about achievement points.
I don't want the unique gear look - I have it already from the elite pvp set.
In past expansions, this is where i'd say "What i want is the power surge from gear", well, no, I already outdps most mythic raiders because while they spent 4 days a week wiping on Gul'dan, I was running Mythic+ and clearing heroic in a day and gambling trinkets.
Not sure what to tell you if you think you've finished the content if you aren't even going to attempt to do mythic, and then complain about a lack of content. This game probably isn't for you. The end goal in this game in PvE since vanilla has been to do the hardest thing there is, and that's been the last boss of the highest difficulty since Wrath when they introduced different difficulties. Before then there was just 1 difficulty, which if you didn't do, you didn't do the content in any form.
Last edited by Sinew; 2017-04-28 at 06:23 AM.
Mythic raiders are often the last to unsub anyway. Taking breaks and "cyclical" playstyle is more about casuals who want to experience as many games as possible, so only visit wow during times of new content inserts and leave after the checked it out.
From my personal observations mythic NH and "AP grind" killed the will of many more mythic raiders than HFC "content drought", both seen guilds fold, disband and stop raiding, but in NH it was more severe. Funny since people think playerbase engagement is in linear correlation with "how busy" the content makes you. Nope, not really. There is a point of equilibrium somewhere in the middle between "nothing to do" and "so much to do it start being stressful, unfun and real life is suffering, so time to quit".
7.2 actually revitalized a bit mythic raiding scene on my server not due to Broken Bore... sorry, Shore, but due to artifact changes and basically giving everyone the old 54-pointer for free. NH became much more fun when people stopped feeling they're constantly playing from behind and caught in a loop of endless catch-up because they switched class or spec due to 7.1.5 nerfs.
But generally mythic raiders don't need a rush for a new raid tier, the problem I see is heroic is too easy, intended audience is done with it way too fast, also 7.2 with relinquished gear and new world bosses is making the below mythic NH gear already not very desirable, I can see normal / heroic raiders getting impatient, pugs are rolling over hc Gul'dan and the gear is not lucrative any more.
In the mythic department, mythic Gul'dan so far was killed by less than 300 guilds, and those that killed him, can use some rest & respite before TOS race starts. Less than 300 guilds world wide, think what % of playerbase it is.
I agree mythic should be hard, and I feel this extra time before TOS is good. I agree normal should be easy. But why heroic is so much closer to Normal than to Mythic instead of being a happy middle between, I don't understand.
4-5 months is a very good time for a raid. Most guilds need that time to make meaningful progress. Its only the LFR crowd who has it done faster.
NH opened Jan 17th. Everyone who can simple addition knew that the raid comes late June. The quest chain leading to it can only be completed June 13th, which puts the opening of the raid at June 20th. Its simple maths. This is hardly anything new or worth getting worked up about.
You're complaining about a raid thats releasing in 2 months? Thats plenty of time to do anything else. Even unsubbing and play another game.