Short answer: yes.
More play time = more money for blizz
nobody cares about stuff like that. companies (the bigger the more) care about quarter numbers. they just care about "success" as a metric of "more hours = more chances to sell services, shop stuff and tokens". the reputation or "we are successful" is irrelevant. as long as your quarter numbers are fine, all is fine. nothing else matters.
Last edited by Niwes; 2017-05-07 at 10:59 AM.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
but it doesnt matter. blizzard (and most mid to big companies) no longer invest in a longterm loyal customer base. its all about quarter numbers. ppl come and ppl go. market is changing rapidly. blizzard adjusted wow to that market.
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define "run time".
Thats a problem most larger companies have. Games by smaller studios usually start out as with people working on something they feel very passionately about but as it grows and people start treating it as a job as any other with no to little care for the product, we end up with a group of developers that care only for numbers in the quarterly reports.
Purposeful grinding, deliberate gating.
I've talked about where those have their places in game design, especially in MMOs.
But doing it just to do it isn't healthy.
However, Legion to me atleast, has been very successful because while there are many frustrating elements especially in gameplay right now. The end-game is far more flexible than it's ever been, and there's borderline too much to do per character (hence the claims of it being extremely unfriendly to alts which I agree with). But alot of the options you have are actually good ones. I feel like whenever I log on, I have choices and those choices are things I WANT to do, instead of frequently logging on and saying: "I should do this but I really don't want to --" .. so the fact I no longer feel that way is a huge step forward in my opinion.
yep. thats right. but its not in the response of the devs. its not that devs are bad. its just such a big time and single parts that wether a dev can still see "the complete big thing" nor have they any alternative. when leadership/managers told you, you have to go THIS route, you have to. and most of the time its such a small piece you even cant see the outcome. thats just how big business works.
and imo its the biggest reason why most ppl (including myself) leave. look at rob pardo, etc. and all that devs/designers started with blizz when they were a small studio, and that leaved the last 3 years. at some point you realize what it means to keep playing in a big business company. i know A LOT of devs that dont like that. and so they leave.
its not that "omg i am the bad guy now, i work for the dark empire! omg" or someting stupid like that. its the way you are working and how your work fits in the grand scheme. the bigger the company the less fun most devs have. thats the reason why clever companies like blizz give the devs that much freedom, selfstructuring, small grps, etc etc. they do well. but also this has limits. and at some point that dev/designer realizes that he want to go back to a point were he can focusize, be creative, have influence on things, be less dependent on shareholders, etc. and strive away from big business companies. thats all.
in the dev world this happens A LOT.
Last edited by Niwes; 2017-05-07 at 11:36 AM.
More player hours does not mean much. A lot of abusive/addicting games have lots of player hours, like the modern Blizzard games, yet people don't really have a blast playing them. They are just addicting in a bad way.
its the exactly opposite to me, in terms of your last part. thats funny i dont want to say anything with that, nor do i disagree. but its funny to me how twofaced Legion seems, because i never saw that polarizing feelings in an xpac in my 12 year wow career.
look at ppl like rocanna. that poster seems to love Legion for some aspects. at the same time i see posters like him (with a relatively same background/base oppinion), hating it. funny
Legion is definetelly a very polarizing xpac with a wide range in loveit or hateit
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yep, sadly thats the simple truth.
superficial games without any deep, strongly focusing on getting a lot of players just to play for a while, arent a real measurement for a good game. but for a company only the profit defines success. so...
more time spent playing=more likely to spend money on micro-transactions.
I don't get these complaints. My character is stronger now in Legion then it ever has been with equal input of Work prior to final patch Content in any other expansion.
I literally hit 110 on a new Alt 2 weeks ago and he is already geared for heroic Nighthold with hardly any effort.
It is undeniably archaic. People can argue all they want, but none of the gameplay aspects of 7.2 in particular do anything to innovate or advance the medium.
Pretty much this,
I'd say I've been successful, I'm sitting on 5 110s, the lowest being 860, my main being 900 (which I only just started at christmas). After Christmas I only spent a hour or two online every night, and for three weeks after 7.2 launch I didn't log in at all, my first time was 7 or so nights ago? I'm now caught up on the story line, have all the new traits bar the last one and have flying. The only thing I'm really missing is Curve Guldan.
I really dont think Legion requires the amount of time sink people claim it does (if your doing world firsts or server firsts or a top mythic progression, I can understand you defo need to sink countless hours in) The content is pretty straight forward and trivial, there isn't anything over complicated about it. The longest quest I've had is collecting those 100 marks and that only took 15 minutes (due to opposite faction tagging all my stuff)
Maybe I'm just a bit more efficient and forth planning than the avg player, maybe I'm a filthy casual who slacks, either way I'm on par with everyone I know or ahead
It's bullshit terminology that means nothing. Blizzard Dev's said (back in Cata) "we're fine with people running out of things to do and playing other games", or words to that effect. Blizzard don't have anything big to talk about concerning subs, that's it. I don't think subs have dive-bombed and everyone at Blizzard HQ are running around like headless chickens wondering what to do next, but if there was anything hugely positive to show concerning subs they'd be gloating like fuck about it.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Based on the overwhelming feedback we, the players, gave Blizzard during WoD - then yes all of those things are of utmost importance to us. We care about content and we want to have something to do all the time. We don't necessarily care about the quality of it. That was the message we sent and that was what Blizzard delivered.
Hours spent playing (engaging with the product) is also important metric for investors.
So in many accounts, yes, it's important.
And yet their actions did the exact opposite, and bled subs like crazy after Cata launched. I refuse to believe over 4 million people quit over the course of Cata and MoP just because the WC3 storyline was over, and then even more in WoD before the end of expansion content drought.
Last edited by Schattenlied; 2017-05-07 at 05:21 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
so do you think that wow would be at 12mil subs if blizzard hadn't changed anything? I think not and they may not even offset the loss with the sales spike at the start of the xpack.
Imho everything is recorded and analized to check how the market move, sure minor things are left to the devs to decide but big things will never be made without an accurate research to see how the outlook would be, i won't believe that a multi-million company leave those ground breaking decision to the whim of peoples like Ion, Didier or Kosak.
Actually i also searched around but not found a single chart that explain how a company like activision blizzard is structured, anyone had a link?
nwm found some thing is interesting to see they have an office dedicated to "strategy"
https://www.theofficialboard.com/org...ision-blizzard