Originally Posted by
Broccoliz
Hey all! We unexpectedly killed Star Augur on our farm night so now we are facing a full night of Mythic Elisande. We have 0 attempts so far so I am looking specifically for tips and tricks post-nerf.
Current plan...
2 tanks (doh), 4 heal, 6-7 melee, 7-8 range (Question 1 - Is 7 melee too much? We have bench options but melee are high performers for us).
P1 - Pull boss on outside to drop singularity. Move to blue add. No assigned interrupts yet, tank stand near blue, kill blue whenever because of 5 extra seconds (Question 2: Or still close to rings I suppose, how much do you worry post nerf?). Get 3 total rings. Kill only one blue and one red (Question 3: Is that correct, you only need to kill 1 of each add before phase?)
P2 - Right before phase shift to outside of arena, drop singularity. Add 2 range interrupts to blue add. Nuke red add before it does anything significant. (Question 4: How many adds total do you kill in P2 now?) Assign two groups of soakers, first 5 people, second 6 people, to grab the orbs. Stop moving if you have beam on you, healing CD there as needed.
P3 - Right before phase shift to outside of arena, drop singularity. Same as p2... the 2 range interrupt blue add, nuke red add before it does anything (melee kick if needed, then melee kickers shift to boss interrupts). Same two groups go out to soak orbs... (Question 5: Are rings in p3 still 5 orbs, then 6, or is it always 6 now?) And of course... Question 6: How many adds do you kill in p3?
I am looking pretty specifically for tips on POST nerf timings with 4 healers, because all the videos and guides are pre-nerf so I am really curious how things will change. Most importantly I would like to know the # of adds you are killing each phase, so we have some breakpoints to shoot for tonight.
Let me know if you think I missed anything or if you have any tips or tricks at all for us going in to this!!! Thank you so much.