Don't forget there's (too much) phasing now in the cities as well..
Don't forget there's (too much) phasing now in the cities as well..
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The stop of reporting of subs happened during the smallest sub lost for a quarter in a long time. It was only 100k loss in subs showing the bleed had been stopped at around 5.4m. What we don't know is what happened after that. Did it remain level in which we get to a core sub number or did it drop again? That's the question we have no answer to.
Last earnings report they said the game game was slightly above where WOD was at the same time. Wod had already lost over 5 million subs and was bleeding them at a steady rate. This was before the clusterfuck that is 7.2 . its not unreasonable to think that the game could be at its lowest sub level since the game started. I think there are quite a lot of people still subbed but no longer activly playing in hopes of things improving. Face it now WOW rewards you for not playing buy allowing your Ak to build up for 9 days or so. Log on get ap, start cycle again.
Non nobis Domine, non nobis, sed nomini tuo da gloriam
Again the bleed had all but stopped by the last sub report for WoW. So to think it was still in freefall when they decided to stop showing. http://i1.2pcdn.com/node14/image/art...olw3xsjhay.jpg So the heavy bleed had stopped and it seemingly became stable once again. Meaning that if we are above WoD at this point we're essentially around likely 5 million still.
From my experience, population has gone severely (personal opinion) up compared to WoD.
I sometimes even get into login queue (before realm queue, which I don't get due to increased server capacities) nowadays, which never was the case for me from wotlk onwards.
Legion is the worst expansion
BFA=Blizzard Failed Again
https://www.reddit.com/r/wow/comment..._google_trend/
This is worth an additional comment with respect to the days when realms were a thing and people believed that there was such a thing as a realm-wide community. It's unlikely even in WoW's heyday that you ever interacted with more than a hundred or so people on your realm. Realm size back then ran into the several-thousands which meant that your personal realm community was largely personal to you and the things you did. That's still possible to do but it takes more time, effort and persistence to assemble such a thing. Despite the constant low drone of nostalgic posts about it most people don't seem to be terribly interested in doing that now, more is the pity.
Different days. The fact is that if you can find a two or three dozen people to reliably play with you can have a pretty great game experience. Like all relationships though that takes some effort on both sides.
The game itself is doing well. There are people around at least for the things I do.
Those that doubt that realm capacity was increased overnight (overnight during a maintenance no less) which leads to the different readings for realm usage are deluding themselves.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Just like good old Japanese RPG, MMORPG is a dying genre.
Without counting China, you are lucky to have 1 million paid subs.
Lots of MMORPGs have and can survive with 100,000 subs.
Even without knowing the exact amount of subs it only takes a bit of common sense to know that the game performs about as well as WoD. Thats not exactly a good thing, considering how fast WoD started to bleed after its launch. It just shows that people only want to play WoW in its first month or two, and then not bothering to resub until the next expansion which they'll also play for that long (I'm experiencing this exact thing on my friend list and guild). You can't properly tell the in-game population either because of all the CRZ and phasing, on my realm its actually gotten quite rare to see members from my own realm which huged to be a huge server. Despite less people playing Blizzard will find new ways to make up for its revenue, they've done so by increasing the box price, WoW tokens, more stuff on the Cash Shop etc. I wouldn't be surprised if they sold you gear as the next step, and even then people would argue that it isn't P2W or anything.
The reasons vary a lot as usual. You could argue that the game just isn't good in its current state, to me its atleast better than the past 3 expansions but for a 2017 game there are just other better games to play (not necessarily MMORPG's). People are getting tired and WoW isn't exactly innovative to keep the interest, the game especially fails in attracting new players but tries its best to hold the old players. They are the ones having a hard time leaving the game after all.
"estimated" Yeah okay. You don't know the population at the end of WoD or for ANY of Legion. Stop making shit up.
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Exactly. We don't know but Dystemper and others have no problem making up shit to fit their narrative that WoW is dying.
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So when there was even LESS to do in Vanilla/TBC than in Legion it counts as what? What was TBC full of? Daily quests. They didn't change either, same quests every day.
Subs don't equate to enjoyment of the game.
Yes. less than 3m subs. My mathematical speculation is around 2.2m active accounts.