You can't do mythic raiding without gear checks... it isn't like the other modes you have to hit dps timers. For the first few weeks you can wipe with no one dying or missing a mechanic. You really can't compare that to lfr that has at times in the games history been soloed by a tank.
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True but so are some world quest trinkets if you win the titanforge lotto.
Its a problem but it isn't the main problem.
Removing the gear from mythic does not actually mean those raiders have nothing to strive for.
What players prefer with respect to the argument of changes having impact is not relevant. The mythic raiding community is tiny as measured by participation. The lfr "community" is much larger as measured by participation. Removing the reward from mythic will.impact less players overall. This should be fairly self evident.
Last edited by Glorious Leader; 2017-05-27 at 09:41 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
But again, people do LFR even though they have no actual intrest in the content. It's just free rewards that you get for doing basically nothing.
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Of course but then don't pretend like you have thoes numbers and make up your own "facts".
Thats fine. I mean i dont agree bit its a non sequitor either way so who cares.
You made the claim the item lvl inflation was an issue. You suggested that lfr was the culprit. Mythic is equally as culpable sincr it also offers a min 16 ilvl increase. Gutting the rewards from one of these difficulties will impact more players then the other. Ergo to mitigate the ilvl inflation while upsetting the least amount of players mythic should.be gutted.
Unless you really dont give a shit about ilvl inflation and just want to fck over casual plebes.
Well, we can make a model of the player population, and compare it to your model.
Our model is that players who do LFR, but not mythic, like LFR and don't like mythic, because people tend to do things they like and not do things they don't like.
Your model is that players prefer mythic but for some inexplicable reason end up making themselves unhappy by just doing LFR.
Our model is not necessarily correct, but the alternative model is ridiculous.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Blizzard could make much more fun and engaging content for players who don't have the time or desire to join any form of serious raiding guild aside from just deleting mechanics from other content in the game and calling it raiding. Frankly, I just think LFR is lazy design on Blizzard's part.
The withered training scenario and Chromie scenario coming in 7.2.5 are great examples of single player content in the game that are both engaging and feel rewarding when you complete it. I think that it'd be really cool to see LFR re-purposed into something similar that told the story of the current raid tier, even if from a slightly different perspective, so that everyone was able to see the content in a fun and engaging way.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I do to but im equally just as fine with fuck over mythic raiders and since that group represents such a small section of players it is evidently the more favorable to be thrown under the bus.
WoD did very few things right and lfr was not one of them. Telling everyone else to get bent because some shit heel.midcores cant help themselves is.a recipe for disaster.
You can have half the raid AFKing on some bosses though. It's not uncommon.
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They said they were happy about how it turned out. Why the switched back though, no idea.
I doubt they are that happy about how it works this time around either though.
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Well, I guess you are right that people love rewards for no effort but I just don't see how that is good game design.
We have facebook games and clicker games for that.
I guess we'll just have to agree to disagree on this one.
i cant believe this thread has gone for 8 pages without anybody mentioning the augment runes. as a mythic raider i am expected to always have these things (especially during progression) and their entire existence is to incentivize people like me to go into lfr and help carry newbies while at the same time providing the newbies with a valuable item to sell to me. the guaranteed AP drops and chance of legendary/TF loot is something i think diminishes over time, as you will eventually get every legendary and max out your weapon. but to raid, you eventually are gonna need more augment runes. fuck these things.
Probably because the rewards were insufficient to meet participation metrics. Reward changes are very often due to participation (too much and rewards get nerfed; too little and they are buffed.)
You'll notice a whole bunch of changes from WoD -> Legion that represent less focus on making high end raiders happy. The highly competitive mythic raiding style has apparently lost some support among the dev team.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Neither do the yolo 1 hour full clear pugs in heroic people do now. I ran one on an alt last night only fight people even monkeyed with mechanics was Gul'dan the rest was a blitz and a series of 1 to 4 minute fights.
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They are 300 to 400 gold each on most servers, not a big enough reward for dealing with the shitfest LFR normally is.
"Privilege is invisible to those who have it."