I've just been kind of paying attention to how the game is experienced for people who don't go to outside resources all the time lately, particularly because my SO has started playing more regularly and I've had to explain so much that just isn't told to the player well.
Just some examples off the top of my head, the Obliterum Forge with PvP gear. Things like where to find the PvP vendor. Where to find the legacy PvP vendors (frankly they're all over the god damn place, I'm not sure how someone would really understand to check those places if they were new to the game and didn't Google it). Things like what item level should be expected from Nethershard rewards. The Sentinax. Overall just obvious pointers for people. I feel like Blizzard has sort of become comfortable with the idea that fans organize all their shit so they don't bother doing any of that in-game.
Not to mention the requirement to use many add-ons. It would be pretty neat if the game had a clean interface for things like boss warnings and the like. Should treasure locations really be hidden from players who don't get an add-on to see where they are? It's weird to think about how disadvantageous it would be not to have any.
Story-wise, someone unfamiliar with WoW probably doesn't understand that 1-60 takes place during its 3rd expansion, then goes back to its 1st then 2nd then 3rd again. And it's like they just want to ignore that stuff, so here's a level boost, just skip that shit.
I can feel the sort of hacked-togetherness of a lot of content. Things are just missing that final pass or something. I feel like yeah, it's fine for people who have been playing the game for a while, but it's kind of punishing to people who don't usually play this stuff. I think that's probably really important for growing the player population, as opposed to just doing enough to mostly maintain it.
Does anyone else feel this way?