Honestly it all looks like bethesda wants to go the same road some japanese games went and we will end up with DLC like "Neko maid outfit - 5.99 euro".
Its clear they want to push in direction of less content for more money.
Here someone much more well-spoken, a guy VERY well known and loved in the WoW community I might add, explains what this means:
Yeah, Oxhorn is always calm and collected when it comes to drama such as this. I love watching his lore videos.
However, I don't think it's going to do much. The internet rather prefers to overreact and throw hissy fits instead of choosing to become informed.
Here's a great video by Gopher explaining it, he's a well-known modder and Youtuber making videos of mods.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
If the stuff you buy is relative to the impact it has to the game, I really don't care. IE: Huge questing zone added, $20. Golden crab, $1. The latter is obviously much more greedy but the former is totally fine with me. The pricing is what concerns me with this system not the actual system itself -- considering mods will continue to exist and this is just an official way to add more content to the game and justify the means way past the games creation date.
Hooray for modpiracy i guess?
Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35
If it means that big mods like the oblivion and morrowind mods come out faster and better, it would be worth it as long as they don't cost too much. I would also pay for a mod that puts class and weapon abilities in skyrim like elder scrolls online.
Yeah, things that actually add to the gameplay but have the relative cost and enjoyment are totally fine to me. But, buying a cheap quest to play is pretty 'eh' to me. Rather wait for a bundle where I'd spend, say, $10 for about 4 - 8 hours of questing instead of many different separate purchases.
I think having an open license where anyone can charge whatever they like for mods just leads to flooding the market with poorly thoughtout mods trying for a quick buck, and ends up "hiding" the good mods from the view of the average consumer.
Having some basic Quality Assurance and licensing by the original property holder makes sense, and leads to more committed developers releasing quality mods.
And hopefully, if both the owner and the mod developers both get a slice of the cake... it creates an incentive for the original developers to provide better support for the mod developers.
FUCK SKYRIM, seriously. I'm fucking tired of that game being remade and remade and remade and remade. I want a new Elder Scrolls game, it's been too long. In the time since Skyrim I have planned a wedding, had a wedding, changed jobs 3 times, had a kid, and my kid is now old enough to play Skyrim. FUCK SKYRIM.