Hihihi, no.
https://www.warcraftlogs.com/reports...pe=damage-done
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Spirit bomb will be halved in damage, potentially even beyond that.
Hihihi, no.
https://www.warcraftlogs.com/reports...pe=damage-done
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Spirit bomb will be halved in damage, potentially even beyond that.
So I'm 2v1ing on my Veng in skirms. Pretty fun.
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Well, in their defense, I'm sure those ranking at the top are disregarding all defensive talents and abilities and spending ALL of their resources on DPSing as well as using their DPS leggos.
This will NOT be the case on progression fights or they'll die...
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My guess will be they'll do what they did with WW's SotW. They'll keep main target damage about the same and reduce the AoE effectiveness of it.
Last edited by Saverem; 2017-06-15 at 05:41 PM.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
I'm still not seeing any issues here. They're a bit ahead on a few fights that they can capitalize on and that's playing in a way that will get them killed in heroic tomb or high M+ keys.
This happened in HFC too, and there were DPS specs where people would literally start ignoring mechanics that would nearly 1-shot them expecting a healer to deal with it since moving was a DPS loss and the end result was a significant increase in DPS that wasn't viable during progression.
If Blizzard is intelligent they won't care about farm content and will care about progression. If VDH is broken midway through mythic tomb progression or letting people push 22+ keys that no other comp can, it's going to see a nerf. If not, it's fine, and this is pretty stupid QQ. It's like none of you remember boon of the WTF in HFC with PPs consistently destroying geared 740 DPS that weren't mages, or bears who killed the boss entirely in cat form, as if you're going to see that on a progression 8+ minute fight.
http://i.imgur.com/SkIhjNK.png You're so right, there's no issue here at all.
And? Who cares about their specific raid. The topic is Vengeance is too strong, when working out if something is too strong, you have to look at everything on an equal playing field. So you then see his post, go wow that's a lot of dmg, and look up what dps are doing at similar gear/skill.
And DPS does 2-3 times as much damage, at least.
DH tanks might do a bit to much compared to other tanks but you're over overreacting and having a hissy fit over a really small issue.
I'm guessing you're playing one of the other thanks and you're a bit butthurt. Thats fine, we've all been there.
http://i.imgur.com/SkIhjNK.png
I'm a dps btw, and in no situation is a dh tank even close to beating me, but I'm not oblivious. I can see when something isn't right.
Do you play vengeance or something?
Make this as simple as possible for you op. Yes DH is bit strong in NH that is not a great indicator of if it will continue to be in ToS. Nerfs will come if they continue at that pace once it launches.
HOWEVER as a member of that raid team that should not be anywhere near your priority you should focus on how disappointing your dps are. YOUR BEAR out dpses some of them on a few pulls. You gunna make a nerf bear thread to? I bust my heroic raiders balls for pulling those numbers ...... whats your excuse?
Such an elitist statement. It leaves no room for people who are new, or people who are used to other mmos, or people are used to a different time in WoWs history.
Max performance or gtfo.
Feel free to link your profile to allow yourself to be scrutinized so we can determine how awesome or "terrible" you are at this game.
Sigh... Of course I am, you win. Everything but the class you play is OP and skills should not matter in a game like WoW.
All classes should also be balanced around old content that is no longer current just to please you.
You can also never be wrong and your word is law.
Happy now?
This is just poor design period.
People soloing mythic dungeons.
This isn't just a DH problem. Healers shouldn't be able to neglect healing and come close to or out dps, pure dps I don't care if the fight is 60s, 2 min or 10 min. It shouldn't happen period. I can't shine my balls, put on crazy train, and fucking dps tank the shit out of xxxx boss as pure dps, and no matter how dedicated to healing I may want to be a given time, I can't heal the shit out of the raid as pure dps in a clutch moment.
And really how does that even make any sense. For years now... since WotLK healers have been all about resource management. Quite certain I've been told many times, you don't play a healer for throughput. Unless of course you want to dps instead of heal... throughput the shit of that. If healers/healing has become so trivial that the worth of a healer is measured not only in keeping the raid alive, but your dps TOO. Design has failed.
What this is, is a symptom of developers not playing their own game. When ilvl has become so inflated that relevant content is trivial in max level gear. Your max level is too damn high.