Originally Posted by
Ielenia
Neat idea, but how would you like implemented it? Just cosmetic?
While you're at it, why not make dungeons so hard (like, current Mythic-level hard) that to have a chance of beating the dungeon you need to have your equipment properly enchanted and gemmed (when applicable)? In a more serious note... no. Not a good idea, especially thanks to the fact the max level has reached triple-digit heights. I honestly would not enjoy having to level a new character from level one to max level at the pace it was during Wrath, or, god forbid, vanilla.
Nice buzzwords. How do you define 'sense of adventure'? Because different people define that differently. For me, for example, the 'sense of adventure' comes from exploring new sights, new areas, new stories. Some define 'sense of adventure' as the constant danger of going into a hostile zone. Etc, etc...
As for "grouping", do you mean, mandatory grouping to be able to finish a group quest, one that is mandatory for story progression?
Because remodeling the entire world in Cataclysm has gone so well with the community...
What, exactly, do you mean with that?
You prefer the "one legendary for one, maybe two or three classes per expansion" method?