Hi guys!
What is the stat prio for Unholy Frenzy/Dark Arbiter? mastery --> haste or haste --> mastery? i have 9% critical chance, 28% haste and 91% mastery with Leggy shoulder and uvanimor. Trinkets: 885 Chaos talisman and 890 Convergence
Hi guys!
What is the stat prio for Unholy Frenzy/Dark Arbiter? mastery --> haste or haste --> mastery? i have 9% critical chance, 28% haste and 91% mastery with Leggy shoulder and uvanimor. Trinkets: 885 Chaos talisman and 890 Convergence
Last edited by mmoc8f285f683e; 2017-06-15 at 07:41 AM.
Even with 9% haste, haste was lowest for me on raidbots.
Give raid bots a go and generate your own?
My understanding is:
Haste - reach the different caps: 15 % , 20 %, 28 % (something like that)
Mastery - A bit less important than before.
Crit - A bit more important than before.
But yeah... sim yourself and see
I feel like 2nd stats are overated. Been doing +10% more dps dropping every set + 25% less mastery for +7 overall ilvl. Go figure.
Hey, i feel like this is a real good thread to dump some info. So, real quick regarding DA stat weights.
So, a bit of general math before we go any further:
When you think about it from a theory standpoint, it makes sense that increasing the number of DA attacks would immensely increase its damage, especially if it means it gets another hit at the end (end of duration == closest to its possible damage potential. I personally think the reason why DA would have a low Haste weight with your gear would be because of "breakpoints".
Before i freak anyone out about "breakpoints" I just want to make myself clear. If DA starts a cast at 19 seconds duration and doesn't finish its cast, that is lost potential damage. But if you had 2-9% more haste or so (Don't quote me on those numbers), that attack would have started earlier (at for example, 16.5 seconds). Since that cast could finish earlier, you could have yet ANOTHER cast in between. (If cast 1 finishes .1s earlier, cast 10 should start around 1.0s earlier). ie, haste provides incremental DPS when DA is concerned, unlike mastery (flat AP%+ gain / AP% == total DA damage)
Because of the Duration extension of 5+ seconds ("buff"), there is going to be less importance placed on reaching the next possible breakpoint to the point where one could sacrifice ilvl for another DA attack. This is circumstantial though, as an increase of a #6 to #7 total DA attacks would be a much bigger dmg%+ than attack #17 to #18 total casts; Haste will drop off anyway, but the difference between 0 and (whatever the first DA breakpoint is) will be a massive deal.
ie, caps matter less the higher your haste gets, but will be important towards the lower end of the spectrum.
For you Dayendra, I wouldn't worry too much about breakpoints (unless upcoming TC'ing proves otherwise), I would feel safe just following your personal stat weights (ie focus on mastery, which is just a flat DPS increase).
But for you Dkwhyevernot I would probably look into getting a tad more haste, even if it comes out as the lowest stat weight. (since you have lower n# DA attacks overall)
(Please note: I would like to re emphasize this point, this/Haste increments were a bigger factor when we had a 15s duration, but with 20s its kinda... eh).
Good luck to you guys in Tomb
Hey banter thanks for that post it was very informative.
I'll play with getting more static haste and even a scrappy on use trinket I have but, as I don't have the shoulders yet, Sr still seems better.
I did get the new chest though
Haha nws, grats on the chest!!! Just a quick couple of points i forgot to mention before
- I would recommend taking a look at wowhead. Veiss recently updated it, and while I disagree with the breakpoints Veiss suggested (am going to be working with him to get more accurate ones though), the general idea/stat priority is pretty much correct imo
- I am working on a spreadsheet for basically all the DA stuff, which you can find here https://docs.google.com/spreadsheets...DVA/edit#gid=0
Shoulders aren't what makes DA good. Nor is the specific number of casts it does the best thing to aim for. Properly empowering DA is generally what will give you the best result. If she gets 13 casts off, but you didn't empower her well, then what was the point of those extra casts?
Hence why stat weights more or less won't change, especially when you get one of the shadow damage trinkets from Tomb. Haste is still good but mostly rotational feel, has some breakpoints but isn't make or break.
Probably means spending the RP to make it do more damage, If you're not filling GCD's to the fullest during DA (like using generators instead of spenders when you have them) There's going to be a huge, noticeable difference in DA damage between someone who's pumping it, and someone who is just kinda flopping around during it.
Thanks both neme and red...just wanted to check I wasn't missing something
To xeddin... Sudden doom and Dark Succor has always functioned that way for using Dark Arbiter, Its no extra cost of runic power to use them and they both count as a full 45 runic power. Always, from the beginning of Dark Arbiter being a talent .. soo Level 100. You may want to practice your Dk more because that was back even when we had Breath of Sindragosa as Unholy.