Good times on Vanilla and TBC to be honest.
If a guild doesn't kill a mythic boss for a couple of nights people start to get heavily tilted and frustrated nowadays, go figure.
Good times on Vanilla and TBC to be honest.
If a guild doesn't kill a mythic boss for a couple of nights people start to get heavily tilted and frustrated nowadays, go figure.
one key difference from then and now is split raiding and faction change wasn't as big as it is now compared to LK. I'm sure the list would look different if guilds only had the one char to progress with.
Lol they did back then as well. We went through around 3-4 MTs in Naxx back in Vanilla, combined with a TON of DPS players rage quitting in BWL/AQ/Naxx. Arguements over tactics on fights that went over 2-3 days in Naxx were heated as well. Players are pretty much in the same boat tbh.
Someone should also start a list with attempt numbers. We probably won't have numbers before cata, but in the recent years the winning guild has been usually divulging the number of attempts. If we can recollect that info and list it, it would be an interesting comparison.
Looks like Avatar is pretty overtuned, that'll be interesting to watch.
Fallen Avatar of Sargeras is at least an honourable mention. One more day to tie Gul'dan and a number of other bosses.
There should be a new list for the post Cataclysm era
Exactly. A lot of people simply didn't know what they were doing and on top of that for a lot of people WoW was their first MMO experience.
Now we not only have excellent written & recorded class and boss guides, not only do we analyze the game to death and do we know exactly how we should play to maximize performance, but we also have years of experience playing this game. Many of us spent at least the required 10.000 hours in this game to master it: that's 'only' 417 days played, a figure most 12 year old veterans have probably achieved by now.
There's just no comparison anymore. Majordomo was, for example, an exceptionally easy boss compared to current encounters, yet most guilds were stuck on him before being able to tickle Ragnaros (which was more of a DPS check). Why? Because it was hard for 4 mages to keep their target CC'd until the target was called out to be DPS'd down. With 40 people in your raid, even Fiery Weapon enchants could break the cc and cause an almost instant wipe.
Brings back the good times of a Paladin with DI up to pull the boss
Last edited by mmoc112630d291; 2017-07-05 at 07:16 AM.
A lot of early bosses also had limited attempts. Ragnaros, for instance, was originally only up for an hour after defeating Executus. And the first change wasn't removing the time limit entirely, it was just increasing it to two hours.
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450 attempts takes a hell of a lot longer if you have only an hour a week.