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  1. #321
    Good times on Vanilla and TBC to be honest.

    If a guild doesn't kill a mythic boss for a couple of nights people start to get heavily tilted and frustrated nowadays, go figure.

  2. #322
    one key difference from then and now is split raiding and faction change wasn't as big as it is now compared to LK. I'm sure the list would look different if guilds only had the one char to progress with.

  3. #323
    Deleted
    Quote Originally Posted by hulkgor View Post
    Good times on Vanilla and TBC to be honest.

    If a guild doesn't kill a mythic boss for a couple of nights people start to get heavily tilted and frustrated nowadays, go figure.
    Lol they did back then as well. We went through around 3-4 MTs in Naxx back in Vanilla, combined with a TON of DPS players rage quitting in BWL/AQ/Naxx. Arguements over tactics on fights that went over 2-3 days in Naxx were heated as well. Players are pretty much in the same boat tbh.

  4. #324
    Someone should also start a list with attempt numbers. We probably won't have numbers before cata, but in the recent years the winning guild has been usually divulging the number of attempts. If we can recollect that info and list it, it would be an interesting comparison.

  5. #325
    Looks like Avatar is pretty overtuned, that'll be interesting to watch.

  6. #326
    Quote Originally Posted by Nitros14 View Post
    Looks like Avatar is pretty overtuned, that'll be interesting to watch.
    Or tuned correctly. Maybe blizzard didn't want mythic cleared in one week? Maybe blizzard wants ToS to go uncleared for two or three weeks?

  7. #327
    Quote Originally Posted by mstg View Post
    wheres Illidan, Muru and the boss before Garrosh, they were hard
    Interesting that so many old school raiders cite Mu'ru as one of the hardest bosses ever but it was killed in 4 days. Not even top 40 in therms of bosses that stayed alive the longest. Even if you discount Vanilla fights, it doesn't crack the top 25.

  8. #328
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    Quote Originally Posted by Notdev View Post
    Interesting that so many old school raiders cite Mu'ru as one of the hardest bosses ever but it was killed in 4 days. Not even top 40 in therms of bosses that stayed alive the longest. Even if you discount Vanilla fights, it doesn't crack the top 25.
    It was 4 days net raid time minus sleep though and due to the gateing guilds had nearly maxed out gear.

  9. #329
    Deleted
    Quote Originally Posted by Nitros14 View Post
    Looks like Avatar is pretty overtuned, that'll be interesting to watch.
    It's only been 2 days....

  10. #330
    Quote Originally Posted by Alright View Post
    It's only been 2 days....
    but the guilds already get him very low just can't finish him, cause soft enrage... so strategy stands just not enough gear.

  11. #331
    Fallen Avatar of Sargeras is at least an honourable mention. One more day to tie Gul'dan and a number of other bosses.

  12. #332
    Deleted
    There should be a new list for the post Cataclysm era

  13. #333
    453 tries for Fallen Avatar.

    And...
    Quote Originally Posted by Magemaer View Post
    Someone should also start a list with attempt numbers. We probably won't have numbers before cata, but in the recent years the winning guild has been usually divulging the number of attempts. If we can recollect that info and list it, it would be an interesting comparison.

  14. #334
    Was any non final boss post cata over 150 attempts for wf

  15. #335
    Deleted
    Quote Originally Posted by satimy View Post
    Was any non final boss post cata over 150 attempts for wf
    Dark Animus, Blackfuse, Paragons, Xhul'horac(...), Star Augur, Elisande

  16. #336
    Quote Originally Posted by Myz View Post
    Vanilla was a different beast. We wasted hours by not being able to log in due to queues, then not being able to get to the instance on high pop pvp servers (Horde had Blackrock Mountain on lockdown quite often on Shattered Hand-EU) and even if you did get inside with 40 people, lag wasn't a rare thing.

    Vanilla raiding was a dumpster fire.
    Not to mention the simple fact that bosses remaining unkilled for so long came down to 2 factors;

    1) Bugs
    2) Everyone being busy leveling and then getting gear to try and overcome bosses with shite tuning by gearing rather than strat and performance of players.

  17. #337
    Quote Originally Posted by Rorcanna View Post
    Not to mention the simple fact that bosses remaining unkilled for so long came down to 2 factors;

    1) Bugs
    2) Everyone being busy leveling and then getting gear to try and overcome bosses with shite tuning by gearing rather than strat and performance of players.
    corpse runs + respawning trash after x amount of time
    If you run into an a**hole in the morning, you ran into an a**hole. If you run into a**holes all day, you're the a**hole.

  18. #338
    Quote Originally Posted by awbaker View Post
    corpse runs + respawning trash after x amount of time
    That too. And of course the lack of information, people running around like headless chicken was not a clever design choice, just a natural result of the time that it came out coupled with people never having played it.

  19. #339
    Deleted
    Quote Originally Posted by Rorcanna View Post
    That too. And of course the lack of information, people running around like headless chicken was not a clever design choice, just a natural result of the time that it came out coupled with people never having played it.
    Exactly. A lot of people simply didn't know what they were doing and on top of that for a lot of people WoW was their first MMO experience.
    Now we not only have excellent written & recorded class and boss guides, not only do we analyze the game to death and do we know exactly how we should play to maximize performance, but we also have years of experience playing this game. Many of us spent at least the required 10.000 hours in this game to master it: that's 'only' 417 days played, a figure most 12 year old veterans have probably achieved by now.

    There's just no comparison anymore. Majordomo was, for example, an exceptionally easy boss compared to current encounters, yet most guilds were stuck on him before being able to tickle Ragnaros (which was more of a DPS check). Why? Because it was hard for 4 mages to keep their target CC'd until the target was called out to be DPS'd down. With 40 people in your raid, even Fiery Weapon enchants could break the cc and cause an almost instant wipe.

    Brings back the good times of a Paladin with DI up to pull the boss
    Last edited by mmoc112630d291; 2017-07-05 at 07:16 AM.

  20. #340
    Quote Originally Posted by Rorcanna View Post
    Not to mention the simple fact that bosses remaining unkilled for so long came down to 2 factors;

    1) Bugs
    2) Everyone being busy leveling and then getting gear to try and overcome bosses with shite tuning by gearing rather than strat and performance of players.
    A lot of early bosses also had limited attempts. Ragnaros, for instance, was originally only up for an hour after defeating Executus. And the first change wasn't removing the time limit entirely, it was just increasing it to two hours.

    - - - Updated - - -

    Quote Originally Posted by DarkTZeratul View Post
    A lot of early bosses also had limited attempts. Ragnaros, for instance, was originally only up for an hour after defeating Executus. And the first change wasn't removing the time limit entirely, it was just increasing it to two hours.
    450 attempts takes a hell of a lot longer if you have only an hour a week.

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