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  1. #1

    Isn't Artifacts just the Old Talent system?

    Back In the Vanilla days they had a bloated talent system with just percent increases... isn't that what this is?

  2. #2
    no? there are no choices passed a certain point. its basically linear character progression at level cap.

  3. #3
    There were many many options of what talents to pick in the original talent system, but only a finite amount of those could be taken. With Artifacts, there are some choices, but in the end, everyone will end up with the same result. You just choose how you get there.

  4. #4
    Very close, but not exactly.

    They grant very similar things to the old talent system ... But they differ widely in that you will eventually have them all (while the old system never even came close to allowing that).

  5. #5
    Quote Originally Posted by nomorepriest View Post
    Back In the Vanilla days they had a bloated talent system with just percent increases... isn't that what this is?
    No, because you get all of the artifact traits.
    Beta Club Brosquad

  6. #6
    No. Old talent system had choices because you couldn't get all of them, and some choices were better than others so you feel forced to copy the best builds.

    Artifact traits, on the other hand, can be entirely collected eventually, so everyone ends up equal in the long run. The only choice is which skills you choose first.

    I think the Artifact tree style should be ported to the Skill tab. Instead of we getting new skills at fixed levels (while leveling, of course), we should have a Skill tree in which we get points every level (or every other level) and we "build up" our skills (some or all of them with several points), and everyone complete the tree entirely when reaching max level. Would make leveling up more interesting.

  7. #7
    The artifact system is closer to the AA system from Everquest then the old Vanilla-style talent trees.

  8. #8
    Herald of the Titans
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    Quote Originally Posted by nomorepriest View Post
    Back In the Vanilla days they had a bloated talent system with just percent increases... isn't that what this is?
    No, because you only had a limited amount of points that were spread over 3 full trees of talents that you could access
    Sylvaeres-Azkial-Pailerth @Proudmoore

  9. #9
    Quote Originally Posted by Brubear View Post
    The artifact system is closer to the AA system from Everquest then the old Vanilla-style talent trees.
    Whoa there grandpa! What's Everquest? Next you'll bring up Meridian 59 or even MUDs like Sojourn and MUME.

    The nice thing about AA was you just kept grinding experience at max-level (or diverted some leveling experience to AA) and kept getting more powerful. AP drops are random rewards and thus a better operant conditioning chamber (i.e. Skinner box).

    WoW is a real money key to unlock your legendary away from a korean MMO this expansion.

  10. #10
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by Deldramar View Post
    And you can't make hybrid specs
    If you were building a hybrid spec you were doing it wrong. At most you could have four or five extra points to stick into the flat stat increases in the other trees when you were done filling out your internet-optimal main talent tree.




    Anyway, as has been said, they were considerably different. The old talent trees were an illusion of choice; artifact power at least doesn't deceive you, as you'll get them all eventually.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  11. #11
    The old talent system was great. I would love to have it back. But, Blizzard can't even balance the crap talent system now, can you imagine them trying to balance hybrid builds with like 82 talent points?

  12. #12
    Over 9000! Kithelle's Avatar
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    Not really...the talents back then gave you the fantasy of believing you could customize...artifacts are just fill em out...not a choice that could drastically affect your performance.

  13. #13
    It's amazing the intelligence of the community. Because the new talent tree's (artifact) lets you fill out the tree, it's nothing like the old tree where you were only shy a few points to fill out the tree. It's like the brain stems that claim Garrisons were not player housing. /sarcasm.

    Yes, OP. The new artifact tree is clearly an attempt at bringing back the old talent tree.

    Put the games down people, and read a book, or something...

  14. #14
    Artifact traits definitely aren't similar to talents, but people saying there was a choice in vanilla are wrong too. There was always a best spec for a class at a given raid level, sometimes you just had few clicks of equally worthless talents to "choose" from.

  15. #15
    Speaking in terms of optimization, yes, the artifact traits are essentially just like the old talent trees. They're just 'dumb-proof' in that you eventually get everything so you don't have to look up a guide to make sure you're getting all the right things. Some people replying in this thread are really jaded though, aren't they?

  16. #16
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    Depends on what version of wow you're playing. If it's the WotLK and vanilla it's the cookie cutter build passed it give you specced and along the way it became 3column choice.

  17. #17
    20 Posts and only 3 of them arent bullshit.

    Artifact aren't like old talents BUT are WORKING like the OLD TALENTS, there are good trait and bad trait (aspect of turtle heal and crit aimed) but in the end it doesn't really matter(rip) since we pick ALL of them.



    Also please since nobody of the previous commenter have played VANILLA

    STOP

    WRITE

    "HURR DURR WE HAD CHOICE"


    WE NEVER HAVE CHOICE, WE JUST COPY CAT THE COOKIE BUILD, always picking the BEST talent, "sure lets pick this 2% MANA over 1% CRIT DMG DERP"


    Stop spread bs.
    Last edited by Ehuehuecopter; 2017-07-21 at 08:27 AM.

  18. #18
    They kinda resemble the old system, but significant majority of traits are just plain and boring +% BS.

    Same was true for the old system, one of the reasons why it's scrapped.

  19. #19
    Deleted
    Somewhat...

    the main difference being that back-then you didn't get the less usefull talents and now you basically get them all. :P

  20. #20
    To be honest the NETHERLIGHT CRUCIBLE is a wanna-be "trait + old talent" system.

    You have 2 "PATH" and select ONE -> EXCLUDE -> the OTHER

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