Are people really that dense?
1) The hotfix post CLEARLY says "Class, Raid, Items, and PvP hotfixes below will go live with maintenance in each region." Meaning right now, NA is the only region that has them.
2) Kil'Jaeden still had 10 billion hp. Therefore, if the hp hotfix is not live, then we can assume none of them are.
3) Count the small armageddons better, there's 8
In my opinion it's fair to expect a boss to be killable when it is released. Releasing an unkillable boss in any game is simply bad development and testing, and in my opinion its fair to criticize blizzard for it. This has nothing to do with the amount of hours you throw into it. It's like releasing a Mario game and then make the last Bowser simply oneshot you every time because a mechanic isn't tuned properly. Ofcourse its fair to criticize for that.
And to the 24/7 fixing part, the fact Blizzard needs to fix bosses allready shows they failed in their design, IMO its completely reasonable for Method and Exorsus to expect killable, unbugged bosses when blizzard releases them. They pay for the game, any bugs are a failure and it's only fair to criticize the company for that as a paying customer.
Last edited by willemh; 2017-07-25 at 05:07 PM.
A darkness carried in the heart can not be cured by moving the body from one place to another. (Lennier to Vir in Babylon 5:"Dust to Dust")
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Main: Warrior for life
Why is Alpha still throwing themselves at it, it's just mad. They should go eat and sleep and watch that Method video over and over and come back on thursday.
besides that, they got a lot of viewer and they clearly enjoy raiding.
they laugh so often and i guess they have a good time together
So disappointed with the servere nerf to Kil'jaeden. It was possible and should thos remain the same.
I disagree. You can't expect a flawless game when you spend more time in the game then all of the company that designs it combined.
They got shit on when it was to easy in EN so they tried to make it harder but its impossible to balance for the top 0.0001% of the player base when they are better players and spend A LOT more time on it then any developer/tester you have in the company. Its just impossible to have it "perfect" if you can't test to get it right for these players.
Its like my company developing financial software with 50% of the data we don't have. You can't expect a perfect piece of software when we are missing half of the data.
If each healer is capable of sustaining 1.5m hps and then you go ahead and design a boss that requires 2.6m hps from each healer, how many guilds do you think are able to kill it then?
Maybe your answer would be to just double the amount of healers you bring, so 8 instead of 4 but then how do you kill a boss that takes 2.5m dps from each dps player when they can only sustain 1.5m dps?
It is not exactly rocket surgery, is it?
We all agree that it's difficult to tune perfectly right an encounter. But here some of the abilities were straight up BULLSHIT. I mean it's fucking obvious when you look at some values (30M beam hello? Darkness dot requiring 2.3M HPS from each healer ALONE and for an ENTIRE phase...). How can you mess the tuning this hard?
And the saddest part is how much fucking time it took Blizzard to fix this shit.
They have no excuses for this tier, a part from "we don't give a shit about the world first race".
Yeah, some overtuning I can understand, but the original values of the beam and the DoT in ph3 were obviously way over the top.
Then again I remember Archimonde also having that problem, what with his knock-up in Ph1 doing like 1.5m damage per affected player when our HP pools were about a tenth of what they are today, if that. But it was quickly fixed. I think it's a casualty of the fact that guilds cannot test Mythic endbosses on PTR. Sometimes things like that slip by.