I have not found any info on this, does blizz planning to force us to grind more shitty essences to upgrade 15+ legendaries in 7.3?
The whole system is redundant though.
Why should we be punished for having looted legendaries before the patch? Makes no sense. There is no worthwhile gameplay that comes from it aswell. You get the essences from doing what you usually do. It just delays you for no good reason.
It took me 2 weeks to get all 7 relevant legendaries up to ilvl 970. You could get nearly 3 upgrades/week so you could get 10 upgrades in 21 days. If they make it even faster you can get 11 or 12 upgrades in 21 days.
I cant understand all those. It took me 1 week to get all IMPORTANT upgrades... the rest was situational.
Well it is the same for alts. Doing TOS (normal) + weekly m+ +daily hc + emissary isnt much effort. Even if you did pnly TOS normal + M+ (can be done in 2 hours) you get 70 essences/week. Or only emissary and daily hc, taking 30 minutes/day if your char is low ilvl.
Btw i forgot pvp, so you can get more than 3 upgrades/week.
ion gets pretty hard thinking of new ways to timegate the playerbase so you should expect legendary upgrades in 7.3.5, either with the same method but we gain more from the same sources or they add essences to the new systems in argus
I think I understand some of the motivation to make us upgrade - the ilvl bump is there to keep the legendary items on the same relative level to the new gear, so they timegate it so that you begin to get that upgrade once you are getting that gear, not right before you start trying to get that gear. However, the net result takes too long and is too tedious with the sheer number of legendaries and how late into the game we are (so a lot of people have many/most/all of them).
Personally, I think a nice compromise might be that the upgrade quests happens similarly to as it does now, but it is not repeatable. Once you complete that you get a follow-up quest that is essentially the same, the only difference being that the item it rewards upgrades all of your other legendaries at once. The result being you do the quest twice (once for each legendary you are actually wearing) and the rest get done for free once that is done.
BreweRyge: Adds a resource meter for Brewmaster brews, as if they were on a rage- or energy-type system.
Hidden Artifact Tracker: Adds your progress on unlocking the extra tints for your hidden artifact appearance to the item tooltip.
Who else is excited for the legendary cap increasing to ilvl 1000 and the TF cap going up to 985? Good times indeed, friends.. good times.
This system is part of what made me finally quit WoW. It's not that I mind working for a reward, but since WoW is a game, games are for entertainment, and I see 0 entertainment in doing emissaries, low M+ or LFR (the only content that would be available to me after a break, seeing as I'm guildless and low geared in the new patch) well, why keep paying for a game that's just not fun? If it's for timegating, they could've just made a new questchain that resets every 2-3 days or something and asks you to do things that aren't the old boring content that has been available since the start of the expansion. I don't care if it's delivering letters or killing bears that no WQ ever asked you to kill before, as long as it's something I haven't done a hundred times already.
Also, the amount of RNG is simply disgusting. This is the first time when we have to gamble for reputation mounts, which have been granted in all expansions before as soon as you got to exalted and cashed in the gold. And many factions even had 2-3 recolours, which was a nice side effect. Now, even this is RNG. More than enough to make one sick. I don't mind working for a reward, but milling on without seeing any end, this equals to Sysiphus' torture in Hell. No way a benevolent company would implement such a thing.
It really comes down to a game design philosophy from Blizzard. They don't want you to get power without doing something first. Having the legendaries upgrade just when the patch hits would increase your power without you actually doing anything and for Blizzard that it is a disruptive thing. Blizzard want you to feel like you "earn" every upgrade, that doing content is a good thing in the end. That is why the essence normally drops from alot of content, because they want you to feel like you have been rewarded for just playing.
I am really on Blizzards side here. I understand the player problems, that comes with instant upgrades and if the legendary drop chance for new characters were a bit higher, i would even say that the system was perfect. In the perfect world, getting 100 essences to upgrade 2 legendary should take as time as it takes for a new character to get 2 legendaries, that is sadly not the case.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.