Most people in this thread do not get that, at all.
Again, you don't seem to understand it at all. It doesn't really matter much what you RP as, the armour and weapons that have been added to WoW basically since BC is not something a roleplayer would wear, because that's not something even a character within the lore would wear, because as I mentioned in my earlier post, not only is it unrealistic to exist in the first place, it's also extremely impractical.
The armour/weapons in WoW follows the "rule of cool", it's only designed to look good, with no regard to practicality. That's all well and good for the people who are into that and don't give a damn about lore or realism, but for those who do, it leaves much to be desired. I think everyone understands that Blizzard, like any company, is on a limited budget and can only do so much with what they have. I think everyone also expects new tier sets to have that flashy lore-breaking unrealistic look.
However, they do create armours and weapons outside of these tier sets, be it quest armour, dungeon armour or something else, those pieces do not carry the expecation of being grand, flashy and animated, they are for the most part overlooked by anyone who seeks to look "badass" or "awesome". This part of the budget could easily be spent to create immersive and lore-supported pieces of armour and weapons, something you might expect a local of the area to wear, as they are not some 1337 elite badass monster slaying hero.
You have plenty of gear to choose from if you want to use the typical flashy badass look, and Blizzard will never stop creating more of it for tier sets, however those who prefer something more humble have nothing.
Tell me, what is the game about? The answer isn't as simple as you probably want to think. There are many ways of playing WoW, none is necessarily more right than the other. As the game director Ion said earlier this year, the WoW player base is very diverse and every aspect of the game (including raiding, even LFR), is played by a minority of the players. The only real exception to this, the only aspects of the game that a majority of players take part of, is the questing aspect to reach max level, as well as some level of participation in the dungeons.
A minority of the playerbase participate in raiding.
A minority of the playerbase participate in PVP.
A minority of the playerbase participate in pet battles.
A minority of the playerbase participate in RP.
A minority of the playerbase focus solely in collecting transmog/mounts/pets/achievements.
What this game really is about is what you make of it, what you want to do in it.
- - - Updated - - -
If they didn't care, why would they bother spending time on improving roleplayers experience in the game?
https://us.battle.net/forums/en/wow/...age=9#post-165
If it is as you claim, wouldn't it have been easier for them to simply ignore the issue, or tell them that they were simply out of luck?