I think they mentioned somewhere how they were now able to work on the next 2 expansions during WoD because of the MUCH bigger dev team they acquired, which was also partially why WoD lacked a content patch (Since most Old devs moved to the next expansions and the new ones were left to deal with WoD). Not sure if this is true but I remember reading about it in one of the "6.2 is the last WoD patch" articles.
From what we've seen they don't really "reserve" IDs, they're added when content is checked in. It's not like they go "Hey Sam, I need 5000 IDs for this new area I'm working on" or something. Sure, we can't precisely see how many currently missing IDs will be used for future content, but I think we can at least generate some stats on how many IDs are missing per PTR cycle. We might not have enough data to go on, though seeing 6.0 was also when CASC was first introduced and they started counting stuff this way.
They did say they had doubled the team size a couple of times.
But saying bad patches and expansions were made by the B team and the A team is working on making the next thing great is just wishful thinking. It may very well be true, but we can't really know if that's how they've structured their office.
Ideally we'd reach the point where both teams can develop and maintain a good expansion, keeping a steady cycle of content. Activision, Ubisoft and others are able to release fairly big games every year because they are being made in parallel by a bunch of different studios. This would be a small-scale version of that. But again, it's possible there isn't a team B, and development is organically spread among veteran and new developers.
If the ID can exist without a file, nothing prevents them from reserving them. Maybe they don't. But maybe they do.
They need a new file in order to create a new ID entry, but when they ship the build if that file isn't compiled into the build the ID is going to get shown as missing.
It wouldn't make sense for them to reserve IDs since there really isn't a shortage and it makes stuff messy.
With complex things, it's not that easy. As long as at least one of your favorite characters lives in GOT/TWD, you probably will keep watching, though you don't like the shows anymore. For me, enjoyment in WoW depends partially on how much I enjoy playing my characters in the content I usually use, or probably in a different type of content I try out and start to enjoy, and on the community / active friends in the game.*shrugs*
Encrypting files is messy, but they've been doing it for a while. They're very aware of datamining and try their hardest to avoid speculation based on stuff pulled from the game files. Maybe this is too simple and irrelevant for them now, but if players start speculating about the size and development stage of future content based on how many IDs were added in the last build, they'll do something about it.
I don't think (minus early on when they were still testing CASC) they've ever emptied/reserved out large batches for x content seeing everything is mixed together. From a versioning standpoint it wouldn't make a lot of sense either. I think most if not all IDs that we are currently missing are attached to a file, but there's a lot of stuff they don't ship. We know for a fact that even files that are only used on the server's end get IDs as well as they accidentally shipped a bunch of those in 6.0.1.18433 (alpha).
Encrypting isn't really messy at all. It's pretty well thought out and makes sense for the stuff they use it for (stuff that is done, but won't be released until a specific event/time and without a content patch planned before then). But yeah, if we can actually get information (which I'm still unsure of) from missing things they'll probably do something about it (like reserving batches of IDs). The IDs themselves are never going to go away, though. They're required for WoW to read files.
HYYYYYPE!!
/yeah, not really. I think it will just be some cinematics + 7.3/other games talk + tons of PR slammed on top. I'd be suprised if they actually announce anything big today.
Last edited by Sarethion; 2017-08-23 at 03:04 PM.
More like WC3 Remastered announcement.
Oooor 40 minutes of boring 7.3 talk.
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