Originally Posted by
Ohmega
Honestly, like the following poster mentioned, you can still do most of the things you mentioned in the above passage. There are still so many ways to outplay your opponent, especially relative to other popular, competitive games.
Look at games like LoL, for example. Would you say that WoW has a higher skill-cap than LoL? Of course it does.
What people and pvp in general need is not more complexity; it needs refinement (which Legion has done a solid job of doing) and it needs obvious symbols of progression as well as progression/effort based reward systems (particularly for gear, in WoW's case). It is simple psychology: If the rewards aren't worth the squeeze, we stop squeezing. What Blizzard has done with the RNG system is select a "game" that also works on our psychology (the excitement associated with random rewards) that is an inherently less powerful reward system than tier-based, specific, attainable rewards that people can work for, especially in the long-run (if the goal is to garner and sustain interest). Blizzard also needs to find ways to pull PvE players in, for several reasons. Currently, there is absolutely zero incentive for the PvE player to take part in PvP, from a gearing standpoint. It is so much easier to gear yourself in PvE relative to PvP and the PvP rewards are quantitatively WEAKER on top of that.