Originally Posted by
Fyersing
It's strange that there are so many people who, presumably, recognize that World of Warcraft's value to Blizzard-Activision is overwhelmingly determined by the level of player retention they're able to maintain and yet despite this understanding maintain that it's best for all involved (developers, investors, players, etc.) for the game to undergo an implicit narrowing of the audience; which isn't to say I'm making an argument for/against either setup, because as far as I'm concerned so long as Mythic Dungeons exist there's no other content worth putting much effort into (I sometimes hop into LFR, just to see the narrative played out in real-time, but that's about it).
Just an interesting position to take... that Blizzard is a company, a company who needs to make money, but it's better for them to drive people away.