Originally Posted by
AceofH
Simply put i'm burning out on wow and thinking about playing FF14. few questions.
Character Creation - is it in depth? one of the things i find lacking in wow is how...lacking character creation is.
Character creation is pretty good, but the number of faces is fairly lacking, I think; however, I think they design the NPCs with their own models, so you'll never see something twice unless you're comparing them side by side with other players. At least, as far as I've noticed.
Classes - how varied are the classes and what would be the closest classes to Assassination Rogue and Affliction Warlock?
No variations whatsoever inside the classes. However, the playstyle from what I can tell, is pretty unique. Rogue/Ninja is basically your rogue, I didn't play assassination so I'm not sure. Arcanist/Summoner is your DoT spellcaster, so that's what I'd suggest for something similar to Affl Lock. Also, the classes have their own class quests, so that's cool. They're not super great, but some, like the Dark Knight, are incredible, as far as story goes.
Rotations - are dps rotations overly convoluted or pretty simple?
Rotations are LONG and convoluted, that's for damn sure. However, I think it's still manageable. It'll take longer to get used to them, but they are satisfying. I never really found WoW's rotations satisfying, it's simply pumping out as many abilities following procs as possible. I think FFXIV's rotations have more depth than that.
Professions - hard to level? easy to level? what types of professions does the game have?
I haven't touched professions, but I understand they are pretty difficult to level, but I do love the depth available to the fact that the professions are actually legitimate classes separate from the War/Magic classes with their quests and stories.
Talent Trees - does the game have talent trees like current wow? or like BC/Vanilla days? or no talent trees at all?
No talents whatsoever. No customization whatsoever; the various classes don't even have distinct roles. Paladin is strictly tank and that's it. That got under my skin since I love playing Ret Paladin in WoW and play that archetype in other games. However, I'm also a rabid Final Fantasy fan and love dragoons so I found a suitable replacement. I've found the lack of variety in the classes to be overshadowed by the depth of the rotations and lore of the classes. So I was able to come to terms with it.
Dungeons - are there lots of dungeons while leveling up? or few?
Holy mother of all that is good and virtuous, there is a MASSIVE number of dungeons in this game. Quite a few while leveling, but unless you're a tank or healer, they are not the fastest way to level, but you will be doing them as part of the main scenario quests and your daily duty roulette.
and most importantly
How good is the story and story telling?
I'll break this out in the current iteration of the game:
ARR main quests (levels 1-50): boring at first, great later. I really enjoyed the end. Also, between level 50 ARR and level 50 Heavensward, there's 100 main scenario quests, with scattered dungeons and trials. The ending is phenomenal and a great build up to Heavensward.
Heavensward (levels 50-60): One of my favorite gaming experiences of all time. Would play it again for the first time again and again if that were possible. Between Heavensward and Stormblood, there's only like 40 quests this time around.
Stormblood: (levels 60-70): Really good. I liked heavensward better, but I think that's personal preference. Still pretty great I think.
Lastly - Anything else you think i should know going into the game?
Like I said before, trudge through until level 50. As a WoW veteran, it was an excellent switch. But it also helps that I am a big Final Fantasy enthusiast as well, and there are endless amounts of references to other Final Fantasy games. All are in good taste and none of it overshadows the game itself.