Everyone know aggro in current game almost not existing. Yes there mythic plus affix but its not basic game - its option in dungeon. I'm not saying WoW should go back to Vanilla style. But current tanking model revolves only on damage mitigating. Not saying its bad thing but its have its own flaws.
I think tanking system that balance between aggro and damage mitigation would change gameplay for better. Make tank to choose - regenerate more aggro or mitigate damage from next hit. So tank's job was not simple stay alive but hold aggro and stay alive.
System that allow really good tank to hold boss no matter what numbers pull your dps. System that still will require tank to mitigate most damage with tanks still being dependable from healer.
Maybe its stupid idea but i really like idea of balancing between aggro vs damage mitigation. Make tank do decisions - what better to do next. Push on keeping aggro or help healer keep me alive.
For example i would suggest to look at Tera Online tanking. In this game dps with right crystal setup deal HUGE amounts of damage when attacking boss from behind. As lancer your way to hold boss is maximize time when you attack boss. Sometimes in order to hold aggro when Berserker (one of dps classes) land lucky crit you force to take damage in order to have more time to attack boss (you avoid damage by hiding behind shield but when you blocking you can't attack/move). For me it was intense tanking gameplay - probably one of the best i had in MMOs as tank.
Red Circle - Tank have aggro. I recommend turn off sound. Guy who recorded it is f*cking pro at tanking in Tera (don't think its easy).
PS I quite Tera long time ago (Wonrderholm Patch IIRC) but i still remember how intense gameplay as tank was. Good tank in Tera almost gets zero damage. Pro tank in Tera never lose aggro.
What you think about it?