With there already being priests and paladins I don't see how a cleric would add anything worthwhile, though I would love to have a healing hero class.
With there already being priests and paladins I don't see how a cleric would add anything worthwhile, though I would love to have a healing hero class.
We have Pallies and Priests already (and Druids who are basically nature clerics and Shaman who are elementally-aligned clerics....and Monks).
I know that the Tinker idea is overused but it'd be interesting to have a healing spec that doesn't rely on magic. A tinker spec that uses chemicals and technology (like a healing spray or shoot syringes a la Ana from Overwatch) would be more ideal than another magic-using healer.
At that point they can just give Paladins a 4th spec for ranged DPS and it would fill the exact same role.
We have too many classes and specs as it is, and I'd rather we never got any new ones ever... Blizzard already has far more on their plate for class balance than they can handle, they don't need to add more.
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I'm not opposed to it. I just don't how you'd differentiate them from Paladins enough to justify an entirely new class.
Cleric is definitely a well-established fantasy trope, and it fits nicely in the mail armor slot that is sorely lacking. I just remarked about that recently to a guildie.
It would take another set of major class overhauls however, because it's going to need to steal abilities and concepts from both priests and paladins (and potentially DKs if you pushed a disease-oriented build) who will, in turn, potentially need to be re-worked, and even then I'm not sure you could really invent something distinct enough from those two to make the effort worthwhile.
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No new class
No new race
At best a new spec for hunters, void form
I actually had what I thought was an interesting idea for demo lock tanking. It'd function similar to brewmaster stagger where you summon demons that function like shields. Damage you take gets redirected towards them. and (supposing some sort of TKC carryover) instead of draining health and damaging the target with health from your demons you just heal yourself off of it.
Kind of like a rift defiler, in reverse. the "beacons" being your demons, and instead of damage from beacons to you, its damage from you to beacons
Tinker makes the most sense. It's different from existing classes, it's well established in Warcraft Lore, has a WC3 hero and various NPCs to pull abilities from, and has the factional stuff already built in via Goblins vs. Gnomes.
Clerics are just another form of Priest or Paladin.
Oh my god I never actually thought about Bards, what an amazing idea
Maybe Bard would be a healing spec of a "ranger" type of class, where you play with bows but do magicstuff instead of physical stuff
Dark rager, Bard Ranger and uhhhh what??? idk but sounds cool enough
Class and Legendary balance was a shitshow this expansion.
We don't need any more classes.
Debuffing/buffing specs/classes will probably never happen. While it can be cool in theory, keep in mind the issues people had with Warlocks DI usage, Rogues TotT, and even with Paladin buffs that were planned for Legion.
Then add on that there would always be a specific amount that you would bring to raid to have every debuff/buff applied to the target or raid members. Anything over/under that specific amount would be useless. Another factor that Blizzard is trying to eliminate with their "bring the player, not the class," which obviously still applies at times.