"El Psy Kongroo!" Hearthstone Moderator
I see it as natural progression. There's major pushback and outrage when they try to charge more than $60 for a base game, inflation mandates that something has to give though. Since the price can't increase, initial quality will go down and methods to nickel and dime you to death will be employed. Now that those methods are established and being employed in a wider range, there's no coming back from it. This is what we're stuck with now, and it's just going to get worse. "Episodic" makings of full games (looking at you FF7 remake) is the next wave of shitbaggery to rape your wallet and the blame lies squarely on the consumer.
Terraria and Minecraft are good examples, yeah, but they're also sadly not common is my point.
I mean, the free remaster thing was done by Skyrim also, but still, not common.
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That isn't what I was talking about though when I said "that game doesn't affect me".
"El Psy Kongroo!" Hearthstone Moderator
Its his friends who do it sometimes. They also always have some clips of them playing a game every monday
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But it does affect you. If they do something successful, it will go into other games and impact those games developments.
Wc3 cost me about ~50$ and I had fun for years(with Editor I could make endless types of games, would still probably play if they had better anti-hacking system, plenty of DiscHackers and WallHackers).
Right now I'm able to buy some super-hero in App game for ~69,99$.
It's ridiculous and I completely agree - but it's the people who create the market, not the companies.