As far as attempts to kill go, for my various guilds (all around the same relative progression):
Yogg+0 > Heroic Lich King > Kael'thas > Heroic Ragnaros > Mu'ru > Archimonde
Yeah, that's with some of them being attempt-gated. Man, even thinking about this makes you realize how wildly different the raiding structure was at various stages of the game.
Thanks for the ad-hominem; it supports your inability to support your argument.
Keep in mind that hc LK had limited attempts so high end guilds couldn't do 400+ tries/week like they do now, in my experience C'thun took 3 bloody months to kill him
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
Archimonde Mythic, 650 trys !
For me ot would have to be Hogger. I’m not even trolling took me ages to figure out he was way above my level.
Yes, but I wouldn't call that "hard". As in hard to kill because the boss is mechanically over the top. 4HM required massive out-of-raid logistics which lead to less kills than the general boss mechanics would have suggested (i.E. by being able to use other/less tanks). Same thing with such nonsense requirements like farming ress gear or rare consumables (Flasks in Vanilla...)
The elevator boss is probably the hardest raid boss in WoW History. It's found in many dungeons and many raids (talk about recycling content) and has one simple mechanic. Yet, people continue to fail at it over and over again. It also awards no loot when you are successful, so pretty pointless boss imo.
In my opinion, with the fights I did, I have to say Heroic 25 Spine.. my god that was a clusterbomb But the satisfaction of getting it down <3
lol wtf, you were forced to be leatherworkers?
I think Mythic KJ trumps all other bosses in difficulty.
From before Legion, some of the hardest where unnerfed Kael'Thas, Four horsemen (just cause of idiotic comp requirement) and unnerfed heroic spine.
Also don't forget Brutallus. Mechanically he was not super hard, but you needed at least one person with drums (which ment leveling leatherworking) in each party (they where still partywide then) and with those you still needed flawless execution on your dps and healers to make the enrage timer and not have anyone die (one death usually ment you wouldn't beat his enrage), it was a pretty frustrating boss in that sense.
People will confuse hard and bugged as always though and say stuff like C'thun and Vashj, it's an easy way to tell who didn't do those bosses when they where current
Last edited by mmocd1f612b92e; 2017-10-10 at 12:01 PM.