Last edited by Dhrizzle; 2017-10-14 at 10:50 AM.
I will try to explain my self, I am not a Lowbie ganker "Usualy I am the one who get Ganked".
But Flying Ruins the general feel to the game, try to see this situation: you are getting skins from Mobs around the world between each kill you mount up and fly to the next one... this makes it feel like a Hellicopter game... (I dont do this, but many do since it speeds up the Killing). but if you see this as a true Adventure game and you want to figuer it out as a Real world, no one would use a flying mount for suce a job..
Id say this - topic of flying is the most annoying and unnecessary thing to talk about in wow-community.
Aren't you tired to create the same "WTF with flying" threads every years, every add-on, every patch? This is insane.
Is your gameplay that much affected by flying?
Do you spend 90% of your time flying?
Srsy, flying is one of the most irrelevant but discussed WoW topic of all time. Get over it, geez.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
Lol.
The sub loss from WotLK to MoP was 2.9m (12m-9.1m) the sub loss from MoP to Legion was >4.5m (10m to <5.5m).
And before you say "ermagerd teh subs rose at launch", "spikes" etc, what that crap is actually saying is that players who unsubbed during MoP because of the content drought, then resubbed for new content, then left because they didn't like it shouldn't be counted, which is stupid. If you refuse to count them leaving in WoD then you should refuse to count them leaving in MoP too.
The fact remains that the WoD exodus was the largest and fastest loss of subs in the game's history, coinciding with the largest/fastest decrease in high end raiding participation (or put simply WoD SUCKED).
I'm praying that if they allow flying right away, they limit the duration. Have the flying mounts get tired or something and have a cooldown.
Yeah, because you were cherry picking the numbers that best illustrated your prejudices. If you miss out the obvious spike (as the post you quoted mentioned, I'll leave you to pick which word describes you) then there's a very clear trend of WoW losing ~100k subs a month for a sustained period with spikes from "cyclical" players when new content comes about. It isn't a coincidence that the largest, fastest loss of subs in the game's history came just after the largest, fastest increase in subs in the game's history.
Actually you did the cherry picking that best illustrated your prejudices. Blizzard doesn't release new expansions in order to "spike" their sub numbers. They do so to raise them and hopefully keep them. Legion was much hyped, promised a lot and underdelivered. Heavily. It's not just the cyclical players that left back then. It was almost half of the player base that purchased WoD and found out how shitty gameplay was delivered.
/spit@Blizzard
Actually you did the cherry picking that best illustrated your prejudices. Blizzard does release new expansions in order to "spike" their sub numbers and has in fact explicitly told us that people playing on and off is the norm, not the exception. They don't do so to raise and keep them, and are aware that it wouldn't work. Legion was hyped a lot, but delivered most of it, cyclical players are merely more common than you think, and do make up more than half the playerbase.
And like I said, the vast majority of that "half the player base" were part of the spike that came for the expansion. Ignoring the spikes you'll notice a fairly constant loss of subs, with Cata-MoP showing a slightly higher net loss than MoP-WoD.
Blizz aren't stupid, they will have seen the way other MMOs (and other products) have a life cycle of growth, steadiness then decline. It's highly unlikely that they expect to find some sort of magic formula that will turn the clock back a decade to the glory days of WoW.
Knowing Blizzard it will be par for the course on what we have now, annoying and stupid.
Maybe if they grew a brain and did it like FFXIV, maybe I'd actually play Legion beyond loitering in Goldshire.
There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.
Funny how the only ones I've ever seen behave in a a petulant manner on this topic are forum posters such as yourself and OP. Blizzard has never been anything but calm and rational in presenting their basis for disallowing flight, regardless of whether or not you agree. To call them petulant because they don't agree with your argument - well, that makes you the child, friend.
Players playing on and off is the norm because of Blizzard's own highly cyclical content release schedule, you could literally see quarter by quarter how each raid/filler patch was affecting subscriber numbers during that era. Subscribers are cyclical because Blizzard's release cycle is cyclical, which makes them releasing an expansion to boost subscriber numbers up not only plausible, but frankly one of the only ways for them to properly advertise their game.
There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.
It's not that I don't agree with them, it's that every reason they ever gave for not allowing flying has been disproven. Every excuse, every "makes the world feel empty" narrative, every strawman about quest design philosophy and every whataboutism involving the ability to just teleport anywhere in the world.
Blizzard is just plain wrong about their excuses around flight. It's a matter of their opinion and their design philosophy for their game and that's fucking it.
There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.
Again: Calling the mass purchase of a new expansion a "spike" in subs is not doing Blizzard a favor. If the expansion was actually capable of hooking people they'd stay. Seems like you forget the mass problems with garrison servers, the bugs, the lack of meaningful max level content, the gutting of the remaining max level content when they re-inforced the raid restriction in apexis quests etc. WoW is the exception between MMOs, as proven by its longetivity on a subscription model.
/spit@Blizzard
It's not about doing Blizz a favour, it's just explaining the very obvious trend and just as obvious spikes. Don't forget Vanilla, TBC and Wrath also lost lots of players (by the end of WotLK 100m people had tried WoW with 90m leaving again, but no-one says that those expansions sucked despite losing 90% of their players.)
I haven't forgotten, but it's just another expansion with a list of features that some people liked, others hated and a few bugs that add up to "World of Warcraft dying." It's hardly a new story since the introduction of BGs, epics for tokens and massive server queues killed the game back in Vanilla.Seems like you forget the mass problems with garrison servers, the bugs, the lack of meaningful max level content, the gutting of the remaining max level content when they re-inforced the raid restriction in apexis quests etc.
Yet it's still showing the same growth/steady/decline pattern, just on a larger scale.WoW is the exception between MMOs, as proven by its longetivity on a subscription model.
100m accounts, not people. I, for one, had 3 different WoW accounts, 2nd one started in WotLK and 3rd started in Cata. Equalising accounts with people playing is just plainly wrong.
Noone said WoW was dying. I was explaning why 10 mill subs at start of WoD became 5.5 so fast. And i still stand by my belief it wasn't the cyclical player nature that caused the huge sub drop. I just won't accept that all those 3-4 mill subs (that was the "new subs" from MoP end to WoD Launch right? correct my numbers if wrong) were just ppl who paid 50 (or 60, cant remember) euros to play WoD for 2-3 months and then unsubbed to play something else, because of the "cycle".
/spit@Blizzard