Originally Posted by
Malibutomi
For a new IP, while they are building up the teams as well, and making an MMO? While a new COD takes 2 years?
Yeah a new SWG...just with tons of other stuff, actual physics, first person, procedural planets, seamless landings, physics grids, etc.
Or a new NMS...just with multiplayer, actual lore, different planets, missions, multiplayer ships, etc.
So yeah, none of the above comes even close in difficulty=bad examples.
If you realy think SC is just one of the above with shiny graphics you are really ignorant.
Yeah real development ties then:
Destiny takes 2.5 half years...a fking shooter
GTA5 3 years...not an MMO, no planet, no stackable physics grids, no multiplayer ships
SWTOR 2 years...an MMO with basically no physics, no planets, no multiplayer ships..not even ships for the matter, basically a multiplayer Mass Effect.
Those are all made by huge studios/publishers, with the money already available, teams already in place, game engines usually ready.
Lets see SC then: 4 years if we go by your real development times while: started from zero (like 10 devs in a basement), had to gather funding (and constantly change plans accordingly on the fly), had to build up the studios (computers, accessories, etc), build up the teams (and set up the workflow with that). They are making a completely new IP, building 2 games simultaneously one of which is an MMO more complex than your 3 examples combined, had to completely rewrite the engine for it.
Still you argue they should have finished in the same timeframe?
Yeh they can create a game in that timeframe...a much much much smaller game, and with the team, equipment and funding there from the get go..
Money wasting and mismanagement is the prime flags haters waving around....so then please bring up one game project which was developed under the circumstances:
1. constantly changing funding which they needed to plan around
2. backers voting to go on and expand the scope so they did accordingly
3. had to build up the team and studioswhile under development
4. somewhat similar scope to SC
When you brought the example, then you can make a comparison how good or bad is SC's management. Until then it's hot air.
Yeah yeah we know, they built up a demo in 2011 with a handful of ppl, but that is count as development...they got the money end of 2012, still just a handful of ppl, and started to gather equipment and working on the project, but that's heavy development in you book.
Yeah 3.0 lost 3 planets...in the meantime the feature list grew from 2 slides to 15 pages....but yeah technically it's a shadow of what was promised....because it is much much bigger by containing stuff what wasn't promised originally.
This paragraph speaks volumes about you...you are so used to seeing shiny demos from the publishers (which has nothing to do with actual gameplay usually) that you cannot cope with an actual live gameplay. Graphics are aged? Have you seen some games released lately..especially which were waved around as SC/SQ42 killers? COD:IS...looks like shit compared to SC...ME:A...looks shit compared to SC
The news are that the winter livestream will be SQ42 fully...which is totally understandable, they are all about 3.0 now, want to get done with it, then move on.
Server meshing works hasn't even started is just you making up things again..they said before they start merging the servers they want to get the most of each individual server first.