Whatever the new areas may be, I hope they make use of the environmental dangers feature they used in the 7.3 invasion portal biomes.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
#1 Hype-Thread Shitposter - Overlord of the Hypethread
A friend introduced me to banana and ketchup sandwiches.
I didn't think it would work, but it did.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
#1 Hype-Thread Shitposter - Overlord of the Hypethread
When it comes to this leak http://www.mmo-champion.com/threads/...des-of-Madness I'm skeptical about it like I am about the rest, but one part I would really love to see go into the game
I loved the AA system in EQ and have wished for a long time that Blizzard would add something like this to WoW. It would be so much better than the artifact system IMHO.Post-Cap Leveling: Hero Points and Hero Talents
EXP earned passed level cap earns hero points to spend on hero talents.
Karma always has the last laugh.
Mysteries of Zandalar
/expansionnamesoutofmyass
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
#1 Hype-Thread Shitposter - Overlord of the Hypethread
You keep gaining exp through normal activities like questing and stuff, and instead of gaining exp towards levels (like 101, 102, 103) you gain AA levels. When you get so many levels you can pick an additional/skill talent. Everquest was always adding more AA talents to choose from, and it carried over from xpac to xpac. Some AA talents were common to all classes, some were specific to certain ones. To me it was an additonal way to progress my character other than gear/loot.
Karma always has the last laugh.
That's basically the artifact system, but instead of getting your exp in obnoxious item format, you get it automatically applied, and you don't need to juggle with many talent trees (weapons) at the same time. I'm all for the next implementation of artifacts to not be spec based.