Originally Posted by
Saberstrike
The saddest part is you'd be flamed and downvoted into oblivion (if this forum had that) by a circlejerk of pvp healers who's years of mental gymnastics convinced them that pillarhumping for 15 minutes with nothing of note happening is how the game should be; But I do really love your idea. It would certainly make things feel more arena-like. Though it might also have an unintended effect of making MW monks even stronger due to how they can ghost through those new walls -- speaking from a 2v2 perspective where every game is a MW game.
Though honestly all this terrain-fixing and 'dampening' are just bandaids ontop of the real problem, which is rampant and uncontrollable power creep. Without mentioning obvious problems of leather mobility, Time to kill is too fast. Time to heal is even faster. Both should be down by like 70% for the game's pvp to not be a laughable contest of 'who can stop the other healer from healing the longest'. The arenas themselves are honestly alright for what they are. It's the absolutely unacceptable class design that makes such changes seem like they'd be good for the game, without needing to rework it on a fundamental level.