Originally Posted by
Roudene
Agreed. If WoW2 is ever to be created, I hope it'll get rid of A and H.
Actually, considering that every year there is some world ending threat to deal with and if not, the races battle each other without recovering, I think they'll all come extinct in a few years, lol.
I'd rather see classess overhauled in WoW2, kinda GW2 combined with WoW and D3 - 3 classess with 4 specs.
Non-magic class:
*Warrior - depending on weapons, talents and stats could go either melee damage (double 1h or one 2h) + control (think of GW1 hammer with knockdowns) or tank (1h + shield)
*Hunter - bows, crossbows, guns, putting traps [hunter + d3 dh]
*Fighter - martial arts, chi (closer to real life concept - "force" drawn from inner self, not WoW), daggers (daggers could be both melee and ranged) [monk + rogue]
*Tinker - engineering + alchemy (could tank, melee dmg, ranged dmg [battle suits], support)
Druid:
*Beast Master - taming beasts, shapeshifting (tank, dmg, control) [BM + feral/guardian]
*Astrologist - moon, sun, stars, galaxies and void stuff [current balance druid with healing/supporting abilities addedd + shadow priest]
*Elementalist - elemental shaman but expanded (combined elements like frostfire, sound abilities for air magic, jewelcrafting for earth etc), could perform all roles
*Botanist - plants and fungi, could perform all roles (shapeshift into an Ancient for tanking anyone?)
Mage:
*Arcane - current arcane mage + enchanting & inscription (ranged dmg, melee damage - rogue style with invsibility, supporting thanks to enchanting, inscription with arcane would also allow runemaster fantasy)
*Fel - basically all about chaos, fel and demons [warlocks + demon hunters]
*Spirit - spirit, death and blood magic [dk + shaman + aff lock] (roles: dmg but lower dps for exchange of utility, healer/ support)
*Holy - shielding, guarding, smiting and healing with holy magic [priest + paladin]