And the 28th is confirmed. So much for the december crowd and especially so much for the "next year" crowd. Top kek.
And the 28th is confirmed. So much for the december crowd and especially so much for the "next year" crowd. Top kek.
So do you have any other personal insults to throw out while I'm readying up your plate of crow?
I have nothing to 'eat crow' for you silly silly little man-child. I never once 'refuted' wether or not it could be in November, in fact as you can read above i clearly stated that based on prior Tiers the earliest would be the 22nd (If they would have followed the ToV pattern) if they followed he ToS pattern it would have been the 28th (which i also pointed out) and lastly if it would have been like NH it would have been first week of december.
You have been weighed, you have been measured and you have been found wanting.
Three more weeks is a decent amount of time, I guess. For those who are on KJ, this means they have a reasonable chance of getting him without extending both resets and raiding hours. It's even enough time to push a final set of nerfs or something.
It was always going to be the 14th, 21st or the 28th. 21st would have been the absolute certain date if Thanksgiving didn't exist that week, as that lined up with their release schedule this entire expansion. 14th and early had the issue of Mythic starting on thanksgiving week leaving 28th as the date that made most sense.
Not december.
Not next year.
When you can't admit you where wrong... oh how hilarious.
Nov 6, 2017: Armageddon Hail now spawns only once on mythic difficulty.
There we go.
IMO they should have alternated 2-1-2-1-2-1, but yah. This plus the three weeks remaining should be enough to raise the kill counts quite a bit.
Kill count is 457 according to wowprogress at 9 pm Central Monday night.
Last edited by garicasha; 2017-11-07 at 03:06 AM.
Good good, this mechanic served no other purpose than to annoy the current active tank who had to drag the boss across the platform to "his" soak if both spawned far from the center. Even fatboss said they don't understand the idea of armageddon hail not being soakable if you have felclaws debuff, making the off tank unable to do anything for the duration. If felclaws increased damage taken from boss / melee hits and not all physical damage, then the mechanic would be less stupid, leaving 1 tank having to do both while the other is like "oh well I have felclaws I better chill and do nothing".
It significantly reduces the difficulty in putting together a raid with the proper class makeup. It means the tanks no longer have to coordinate who is getting what soak.
If the fight no longer is easier with a third tank, an extra healer or dps can be brought, which massively decreases the difficulty of other phases of the fight.
Last edited by garicasha; 2017-11-07 at 05:48 AM.
As if guilds who are currently 150+ wipes into KJ still have difficulty putting together the raid comp for the fight, considering the previous encounter they were on already heavily favored immunities/ability to solo soak high damage components. I doubt any top 3-500 guild is running multiple DPS Shaman, WW Monk, etc.
People have been killing him with "extra" dps for ages, it doesn't make anything "massively" easier. Maybe you'll skip second healer adds, but these are trivial anyway. In order to skip something that actually matters, you'd need like two extra DPSers - and that's assuming tanks did exactly zero damage to the boss. No way that's happening for someone who didn't farm this boss for ages.
Extra healer is even less helpful - the only healing intensive parts are 2nd dps adds and that's more about blowing them up quickly rather than healing through the damage.
It is a decent change, much more beneficial than half of seemingly random stuff they nerfed last time, but mostly because of coordination and tank damage. Three tanking can still be useful as it lets everyone else focus on their own part of the fight and greatly reduces the risk of MT getting gibbed by KJ. And saves immunities for "difficult" situations.
It still won't push the boss anywhere near Gul'dan, they'd need to nerf Singularities and/or boss hp for that, so second Erupting adds are skippable.
The hardest part of progressing KJ is the first 7 minutes. Every time I almost fell asleep, and suddenly someone misses an armageddon, puts an add 2 steps away from the marker, step into an orb...
I think they should make the next endboss fight 20 minutes long, where the first 15 minutes is dps-ing a dummy and the last 5 is playing flappy bird, and no one can die because its an instant wipe. Difficulty, bitch!
Running an extra dps would result in 1-2 less casts from the second set of dps adds, which would make the hardest part of the fight easier.
And with everyone up it’d probably be one less set of obelisks as well.
But yah he’s probably still harder than Gul’dan.
Except that a guardian druid (which would likely be your extra third tank) does more damage to the DPS adds than 90% of actual DPS specs if they're played correct (AKA incarnation+thrash spam with appropiate legendaries; Horn of valor if you're a stickler for pushing it). The only class I had that would consistently beat me during progress was boomkins. Warlocks got up there with good RNG, and I hear elemental shamans are the bomb for it. Either way, for the one thing where more dps would help (adds), there's a VERY high chance that going with an extra DPS will actually lower your add damage.
Say, I got a question about the Avatar change - do you still die at 10 stacks or is it 12/13 now? It would be logical to push it to 8 now, but if 10 is still instant kill, that's somewhat risky.
The instant kill is based on stacks not healing percentage.
We had multiple dps shamans.... and no hunter at all.
So I don't get your point...
Having the right comp for the fights is part of raid leading... of course we had people play their alt for a while because we knew having 4 mages would help us. If people have a static roster they will never get Cutting Edge.