Like people have said raiding is not the focal point for alot of people in Vanilla.
Like people have said raiding is not the focal point for alot of people in Vanilla.
problem is that's not a wow only mentality of phenomenon, the gaming community in general has become far more entitled, spoilt, self righteous and toxic over the last decade so has the world in general really. its i think a generation/upbringing issue. one of my classic dooms day scenarios is that the disgusting excuse for spawn that is gen Z shits all over what was a game for and played by us gen Y
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less skill more gear grinding basically.
it was in most part a binary thing. do you have the gear? yes = free loot / no = wipe without hope
Well as someone who raided to do PvP, i enjoyed the "forced to work with others" as it made me socialize when i would normally be a lone wolf. That got me to meet a lot of wonderful people and have a lot of good memories from vanilla, and from there a lot of inter-server relationships. The point is neither raiding or pvp, the point is the game and its community. If you are playing vanilla for pure raiding, or pure pvp and have little interest in create your own content or socialize, then vanilla isn't really fit for you (i am using you liberally, it doesn't mean specifically you).
Ehh... Did you raid back in those days?
The game was not 'new' to raiders. Sure, maybe the first guys who stepped into MC... But by early 2005 people had that down to a science. Probably moreso than we ever would now (mainly because people have forgotten tactics)
Difficulty wasn't about 'newness', so much as how unforgiving it was, and how fragile a raid composition was.
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The raid mechanics won't be a challenge as much as the gear/consumable requirements will be the major challenge. Bosses were based more on the type of gear your brought to the fight than anything else, otherwise they just crushed you in some fashion. Overall I expect raid DPS to be on the average a lot higher than it was in Vanilla (this doesn't mean your specific guild group, but the overall player base).
Tons of people were raiding in vanilla in awful gear, but because a major core of the group had the right gear they could finish the boss. Get everyone in the right gear because the info is out there and we've had 13 years to discuss classic wow, I see raiding being more about prep than follow through. Can't we go see how easily people were clearing raids on Nost? Isn't that a viable set of data to pull from?
The gameplay is different in classic, more CC, more little random things in encounters and a few more ways to do things. Overall I think a lot of folks will enjoy it, but I'm in the group of can't go back home again, keep moving forward, and I'm not going to attempt to recapture something from my past. I'll leave it were it is. Maybe I'll play if I get bored in retail or my guild dissolves and I've got no where to go, but I played then, and now I've got other games and retail to play.
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Unlike legion, Vanilla isn't all about raiding...
I don't know, my 10th year anniversary raid of Molten Core took 5 hours, because we wiped a lot.
Now you see it. Now you don't.
But was where Dalaran?
Where are you getting that info from? From what I can find, MC was released on Nov 23rd 2004, Raggi wasnt killed until April 25th 2005.
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I wouldnt be surprised if you had to pay a premium on your wow subscription (like an extra $5/month) for classic, plus have to purchase the "WoW Classic" game at $60.
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What patch was nost running at? Makes a big difference. Killing Rag at 1.12 was much easier than before.
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Yeah but once you got to 60 there were tons of things to keep you busy. I remember being bored grinding the last few levels in EPL, but don't remember being bored once I hit 60.
Many instances to run to get geared.
Attunements.
Leveling professions.
Grinding reps.
Battlegrounds.
leveling First Aid
leveling cooking.
Leveling fishing.
Leveling weapon skills.
Earning gold for your epic mountskill and mount.
Battle Grounds, lots and lots of them.
World PVP.
Helping guildees and friends with class specific challenges.
And of course raiding.
to the idiots saying they were clearing MC with 10-15 people are lying to themselves, yes the instance was very easy but there is no way 10-15 people are keeping their mana during the boss fights maybe in tier 2/3 gear but not in greens/blues.
We now live in a world of instant gratification, I wonder how the newer player-base will respond to Vanilla for the most part not very well I hope some will learn that instant gratification doesn't equal to longevity.
The main change that will shock people will be the pace of the game in terms of buttons to press, there's a lot less of them the combat is a bit more stale comparing to the expansions.
Maybe they'll add spells through drops/quests etc which is what they should of done from the start rather than raising the level cap.
Honestly.... I am not one to brag but seriously mate... this was very doable.
Years ago when we were struggling to fill the slots of the 40 man raid one night.... we decided to just go with the "most active" players (the better ones) - and suddenly and quickly we saw that we toppled trash and bosses much more efficient.
Yes obviously this meant that you needed to chuck manapots (which was still possible). We were not 15 people... we were with 20ish (could be 1 or 2 people less or more). We were doing so great... that this single night broke out guild. It was just that clear we were running with dead weight all the damn time.
What happened was that everyone suddenly mattered and tried really hard. You had to focus... instead of being half asses or even afk. The game suddenly became far more fun.
After that night... stuff started to stir and ultimately caused a breakup in the guild.
Yup I had a mage for a long time covered in mostly blues and some epics, I combined PvE/PvP gear using multiple 2 piece sets that add +Magic damage I crafted my epic robe which was beast I ended up with a character with a similar plus damage number to a fully geared tier 2 mage the only difference was I had less HP/Mana but I was highly effective in PvP and PvE.
I never understood the whole you need to raid to have a chance at this game Vanilla was still my best experience in WoW and I raided far more in TBC.
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What kind of gear were you guys rocking?
I don't think Blizz will release all patches at once, for the same reason they don't release an entire expansion at once. People would finish all the content in a month or 2, and then move on. Blizz is spending a lot of money (probably) on this, so it makes sense to try to keep people playing it as long as they can.
I still remember people wiping like crazy during the Molten Core event. Those who raid now and go with the intent of raid will likely smash that. Though all those pugs just trying to get the mount caused wipe after wipe after wipe. Mainly just from not being cleansed or spreading out. Add to that the potential for less viable addons and people having to deal with classes that only have auto-attacks and nothing like crusader's strike available and the biggest challenge for some would be staying awake. Unless, of course, you're a Buffadin. Which was actually my favorite role besides warrior tank. People will have to be retaught what white damage phases are again, though.
Completely garbage logic.
From the amount of complaints I have seen about how Vanilla was hard just to get to 60. Raids will still be a logistical challenge, coupled with completing for retail will leave a lot of room for bodies and raiders.
I did the MC rework in the first day it was released, and it was true to how it was handled simply because the tuning was on par in MCs hayday. While the raid mechanics were simpler, so were the players mechanics.
You are trying to use todays standards on yesterday. While we understand more, we have will have less tools to use and the handicapp will keep a lot of scrubs out of the end game.
Just think you are making a mountain out of a mole hill.