Ultimately, tier bonuses are causing more harm than good; they're just another tuning knob that makes life harder for everyone before we even bother about the discrepancies in their relative power, cross-class/spec. For those reasons alone, I had a feeling we'd see the back of them with the next expansion coming up. Other supporting evidence includes the sheer multitude of ways in which players can now get loot, and the arguments from those not raiding that there should be other ways to get those bonuses.
The only people who will likely be unhappy are the dud class designers, who now have to fix class problems patch to patch, rather than letting a tier bonus do it for their raiders while everyone else suffers from their piss-poor design.
But I do think the "Blizzard don't give a fuck about raiding" comments are pretty funny. They tried to only cater to that part of the playerbase in Warlords of Draenor, and the game almost hit a skid it couldn't recover from as a result. They've spent so much effort ensuring raiders got their content over the years, that much of the rest of the game got little more than table scraps of design time.
Legion showed they were learning. Maybe Battle for Azeroth will be when they finally get it.
Social exclusion is practically a necessity for competitive raiding, and it's something most people naturally want to avoid for the sake of their psychological health.
Fingers crossed they have learned.
Some pieces of your gear can't titanforge in BfA, the only way to get the highest ilvl on those pieces is doing mythic raids. So no, raiding isn't getting killed.
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World content doesn't give comparable gear to heroic/mythic quality raid stuff, good try though.
For years they cater to the raiders.. one little change and people whine like hell.
But hey, we lost our PvP set bonus too.
problem with set bonuses is that 4 slots are literally occupied by tier making all other items for that slot obsolute, a good change specially since we still get bonuses from necklace
Originally Posted by Blizzard Entertainment
wow the special snowflake syndrome strikes again LOL
cmon it's not like not having unique piece of gear will make raiding less challenging but i guess that a lot of ppl do it only to show their super rare shoulder XD
you still have a chance of doing this via mounts and titles so save the tears for something more relevant.
No shit Sherlock, of course many people here talk about raids, it's literally the only thing that separates WoW from its competitors. And how comes you are privy to Blizz, Arena and SE's numbers? Because there are none publicly available atm. But those two games are doing just fine without raids, which is the whole point I am making: raids =! success
Honestly, I'd applaud this change normally. Not being locked to a lower level tier piece would be nice.
However, Blizzard is definitely going to make sure that the tier pieces for your class that drop in the raid, have abilities that play off each other for maximum efficiency. So the Chest, Shoulder and Shoulders that drop in the raid are definitely going to be the best combo to have. Not doing so will make raiders feel unrewarded.
But doing so is just replacing the standard tier set bonuses for collecting 4 out of 6 parts, with a requirement to get 3 out of 3. Something a lot harder. So I'm not sure I like this.
Seeing as how raiding has always been about downing bosses with a guild rather than gear to me, I'm welcoming this change. I currently have 3 different sets sitting in my bags, as a result of needing tier from PREVIOUS tier sets, having to swap out tier pieces depending on my legendaries etc etc.
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I'd love to see the player decked in optimized Mythic quality gear all around from doing World quests alone.
The one piece I have that's higher up than gear I currently get from raids, is a 950 titanforged ring I got from a Relinquished token. That's 1 piece, out of the rest that I got from HC/Mythic raiding alone.
While I hate the Titanforging system, players are blowing it way out of proportion in the name of being whiny bitches.
I am an avid raider, and have been since good ol' MC. But there are lots of things that must be fixed or tweaked, which have never been done with the classic excuse "it will cost you a raid tier". The devs' first and foremost priority have always been raids, to the point that even a notoriously incomplete xpac like WoD had decent raids. Talk about catering to casuals...
Perhaps they have learned the lesson now. Perhaps...
There was a time where sets were fun and interesting. I would rather have them drop in high m+ dungeons than getting removed from the game. Sets create imbalance? Well then lets give only 1 spell to every single class to deal damage /s.
Tier sets are a core part of the RPG aspect and seeing how people are bringing ITLVL as an argument to delete them from the game it's honestly sad. It's much more enjoyable have some pieces of gear that modify your gameplay and add some depth to it rather than a higher itlvl piece that grants you "+1% dps".
The problem for me is, in Legion, with Legendaries and 6 pieces of tier I "loose" choices in HALF my gear slots.
I am locked into 2 Legendary, 4 piece current tier, and 2 piece previous tier.
I swear, to maximize my frost Mage DPS for Antorus I'd need to farm Nighthold weekly for Titanforged tier. If it reached 930 or above it'd probably be BIS still. I am very happy to end that lockdown on my gear choices.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
So which is it?
The reason raids are frequently made easier, more accessible, and more flexible, and that alternatives always become instantly more popular is that despite the loud protest of the people who genuinely like raiding (and more power to 'em!), most people don't like raiding.
Keep making great bosses. Give the people who like the complexities of playing with 19 others fantastic challenges to overcome! Great!
But don't make it the be-all and end-all of character progression. Just give those alternative progression paths something meaningful to do with that gear. More five man dungeons. More scenarios. Don't give what would currently be raiding gear to people who do the same old max level content they did two weeks after release. Instead, also give new challenges to go along with that gear.
So far, without counting Antorus, half the raid had no set gear in them... did raiding died?
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