Oh right, forgot Sanctuary!
But no, both of those are in the tank tree. Retribution just got an aura.. which increased HOLY DAMAGE by 10%.
So you know. Good for... paladin tanks.. paladin dps... bored priest healers...?
Edit: http://db.vanillagaming.org/?talent#s - and edited my first post to correct myself with Blessing of Light and Sanctuary.
Last edited by Sigxy; 2017-11-15 at 05:24 PM.
It all comes down to what do you define as manage? I remember as a healer you'd almost rotate with the other healers, while half the healers would heal the other ones would be wanding/autoattacking to regen. That was part of it though, you coordinated with the team to make sure in the end if all worked out. Dps played the same style game but played around adds, when you knew adds would be coming that you needed to kill you would wand to regen so that you didn't run out of mana.
A good example that I remembered was when fighting Rag, when you were getting close to the add phase people would wand and let some mana regen because the goal was to kill the sons as fast as possible which meant you had to have enough mana so that you didn't run out mid phase.
I think we are saying the same thing in different ways. I'm saying it's harder to be dps now than it was. Before class and gear was all that defined DPS, that and don't stand in the fire. Now it's much harder. But Now the player defines the DPS, not the class.
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Classic is already ruined, I want it to actual be functional.
That calculator looks like the 1.12 patch before TBC prepatch with Druid getting moonkin form for balance over hurricane and LoTP over whatever they had as their original 31st point, and tree form over innervate
Original WoW had BoK as 31st talent as ret talent, and it was only moved to tier 3 Prot so all 3 specs can spec into such an important buff without being forced into ret.
I dont think they can actually make some real balancing changes without ruining the game OR turning it into something rly different.
Lets say, blizz will add taunt to paladin's toolkit, so they can do some real tanking. The next day pallys will realize that they don't actually have any suitable gear for it. I mean pala need way more stats than a warrior to be a successfull tank. Ontop of standard def stats they also need int, spelldamage and spellhit. So to balance it, blizz would have to add some new items for them or just add stats on existing tanking gear. After that, palas would say that if they are allowed to tank, why they dont have tier sets for it ? And blizz would turn actual tier pieces into tokens which can be exchanged for ... you see what I mean, right?
And that story is only about adding taunt to palas, we may also speak about turning bears into real tanks )
And if we are speaking about balancing, why don't we speak about balancing in open world? I mean, do you remember how did mages farm areas crowded with mobs ? With my hybrid druid I can't even imagine that speed of farming.
More of it, some people here hope that eventualy servers become TBC. I believe balancing classes at this stage would actually make progressing to TBC almost impossible, since ontop of balancing already made changes to TBC world, they would also be prompted to do even more of it, just like now.
People wanted vanilla, THAT IS WHAT VANILLA WAS, if you change it then its not vanilla. Blizzard could very easily make the current retail version like the old game by doing 2 things if thats what people want.
1. Make leveling take longer, old zones used to force you to experience a few of them before moving out of the range. Entire zones would get completed and you might see 2 or 3 levels. In current day you'd have to make it so completing a zone got you 1 level maybe 1.5 levels.
2. Slow the game down, less mechanics, less moves, less twitch reactions to things. Mechanics used to be simpler, you didn't have 5 puddles to soak every minute, you didn't have multifaceted boss fights, you didn't have ways to teleport around the world.
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The thing is thats not what people want anymore, its a very small subsection that want that. Making changes to classic that aren't bug fixes, ex ret pallies saving up retribution stacks from getting crit for an hour by monsters just so they can 1 shot a world boss. Having to manage your mana wasn't a bug, that was the game and if people want "the classic experience" thats what they get, otherwise its not the same.
In TBC, paladins never tried to also be spell hit capped. At 15% it simply wasn't possible. Most paladins completely ignored hit.
That's why you used warriors with 6 piece dreadnought to do it. 4hm is also vanilla which, at least at the time, paladins or druids were not good main tanks unless you severely outgear the content as well as your party. Things might have changed on private servers if they are able to discover things otherwise unknown on live back then.
Of course there's a correlation. It's funny how they use the "hybrid tax" and "jack of all trades, master of none" fallacies, yet no one says anything about warriors having 3 specs viable. It was pretty much the same on the vanilla forums back in the day, that retarded logic.
Pretty sure, If I am remembering correctly:
+/- 1% for level difference, So.. +3% for bosses.
15% miss
15% glance
70% hit or crit
Goal was to have enough hit to push miss off the table. Leaving only Glance and hit.