@Tier539
So immersive
@Tier539
So immersive
The civil war was the dumbest thing to have happened since the announcement.
Whoever loves let him flourish. / Let him perish who knows not love. / Let him perish twice who forbids love. - Pompeii
So this will surely stop all the idiots suggesting 'quality of life' improvements?
Just a pipe dream
I'm not expecting spreadsheets, but surely you can see that you're meeting a good amount of explanation backed up with specific information and examples with a simple "But I believe that it can be done."
I'm not saying that you're necessarily wrong, though I do disagree with you, but you're not making a particularly strong case for your opinion when you won't back it up. I believe that you have ideas, and I'd like you to present them to us so we can talk about them. Otherwise there's really no more discussion to be had.
Originally Posted by Blizzard Entertainment
Last edited by Slashnox; 2017-11-16 at 10:18 PM.
That's fine as well. I would totally be down for that. You spec into DPS as a druid then your damage will never be as good as a rogue, but you will be able to toss out small heals now and again. If you spec resto, then you have all the utility and healing but very little damage (it really isn't worth it to do damage at all anyway as resto). That's exactly the trade off I wanted in rebalancing. Make it so that you can choose pure damage classes (rogue) or you can choose 80% damage with 20% utility (feral/ret/enhance). Neither one is necessarily right to fill your raid with. You're going to need some pure damage and you might want to have people who are a little more flexible than others.
I just don't want it to be like "Lol enhance/ret/feral... go spec healer you idiot."
Ngl, I really cannot see how people (seemingly you included) regard the likes of LFD etc as being something that simply CANNOT be a part of wow Classic (I agree, btw) but you're totally open to the discussion on models and animations?
For me personally, if Classic launched with new animations and models it couldn't be further away from being classic, because everywhere you'd bloody look would scream "not classic".
I know what I've said sound pretty silly maybe and I've worded it badly, but yeh.
I fear that going back to an unchanged Vanilla with a 2017 min-maxing mindset would result in raids restricted to 4 classes.
I do not want that.
Back than it did not happen because firstly exploring the game and secondly exchanging information were not so fast as today. There was Thottbot alright, but there was no info-gathering addon, people had to add their observations the old-fashioned way. And by the time there was enough information, most of us were stuck with a class, so many guilds made do with what they had.
But now we know how the balance worked back then and people expecting to raid would have their choices constrained by viability already upon launch. I would love to see more freedom, more variety in creating raids. I wish Blizzard changed the numbers, not so much for closing the gap, but to force us to explore and experiment and discover again. Because that was also part of the Vanilla experience.
Basically the only changes that now are up for discussion are those that happened within Vanilla, between 2004-2006 or patch 1.0 to 1.12
Fuck yes
Very happy to hear this.
So, it’s pretty clear everyone but the hardcore vanilla players will quit. Guess we’ll see about 1 million consistent subs for the vanilla servers after everything settles. That’s really good, means the community will be tight.
I think you're not going to see this kind of extreme. 40 players gives you a lot of wriggle room. Yes, if you want to kill bosses in half the time, then maybe, but even characters that weren't that viable will still be played because everyone will know how to raid and play their class far more than in the past.
I sighed when I heard this, such a meaningless fluff response. Of course they won't move away from either of those, they are intricate to the classic experience.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
If you're looking for a working model for viable specs for hybrids, TBC is a good start. That's a talking point that reflects some of the changes hybrids would look forward to. By no means do they replace pures, nor do they necessarily compete in the same role. Warriors and Pures are still highly regarded as raid-necessary.
How that works in Vanilla? I'm not sure, since TBC and Vanilla are still very different systems. AFAIK (or remember), Vanilla was more flexible so that min-maxing wasn't as important for beating the content. If the idea of having Support roles is intentional design, then why not make the Hybrid DPS specs allow for that flexibility? Add a talent that procs buff re-application for Ret or something. I'm not a designer, but I imagine there are always potential workarounds for any system. I mean TBC's Feral changes were quite extensive, but it essentially boiled down to number tweaks, a better party Crit buff and decent itemization to allow them to perform their role. Point is - TBC showed us that hybrids playing their role without removing Hybrid tax still worked.
I think the major component of your suggestion is something you mention yourself - TBC and Vanilla are very different systems. I don't think it's possible to change the Vanilla system, given how extensive the changes that have been explained pretty thoroughly in this thread already would need to be re: itemisation, stat function, available gear, utility balance, etc., without completely changing the feeling of Vanilla class balance.
At the end of the day that balance, for better or worse, is intrinsically tied to the Vanilla experience. It's certainly not something everyone likes, and it may very well be a shock for newcomers, but it's both a major component of the game state at that time and incapable of being changed without those changes affecting nearly everything else in the game.
Originally Posted by Blizzard Entertainment