did you really just copy paste ur old post?
and its paladin. stop saying loladin.
paladins didnt have means to defense cap or taunt. druids didnt have means to do anything but spam maul and pray they didnt get a crushing blow land. their only weapon was a level 45 staff.
Because of debuff slots on bosses. If it's 8, like in the original then definitely not. Why bring a Druid who would ALMOST do as much DPS as a Mage, but take their debuff slot from them when you could just stack Mages, Rogues, Warriors(remember, threat was BUILT back in the day with debuffs), etc?
Even with the expansion of more slots later in Vanilla, you compete with more important debuffs like Warlocks. Mangle is not that important except to other DPS Druids, who would also be doing sub par DPS. Those slots opened up just meant pure DPS classes got more slots to apply DPS management.
You'll just have to settle for being good at PvP.
Haha, this.
FUCKIN CRUSHING BLOWS!!! Although they did do a fairly decent job at trash tanking in MC and ZG. I'm sure in the long run, guilds will either run 1 Druid OT or 1 Pally OT just for this purpose.
Better get your knee pads ready I suppose
Edit: Forgot to mention threat gen for Warriors and how you needed to start either later than the pull or wipe a raid. I couldn't imagine pushing a Druid to make that much threat and how long it would be just standing around, waiting to start the DPS race that should have already started.
huhu was a resist fight. another dumb example. i was a druid through all of vanilla, horde/server frist kills of every boss up to 4H in naxx. i understand vanilla. you dont understand vanilla.
also, posting a single kill of a boss with an unviable tank doesnt make them viable. there are videos of a rogue tanking mother sharaz and other bosses in TBC. didnt make rogues viable tanks. its the exception that makes the rule.
Last edited by NihilSustinet; 2017-11-17 at 06:47 AM.
Source for the bolded text.
I think you're bullshitting though. Because you're also the one here trying to say that classes had more than one viable spec for raiding or dungeons.
And I know for a fact that Warriors were viable for both DPS and Tanking and that Protection Paladins were amazing with leveling up because of the sheer numbers of mobs they could pull at a time and with Retribution Aura they could take hits while the enemies just killed themselves.
Regardless, I think it's a horrible way to approach the game now that they know how to balance classes. Going into the game knowingly making only one viable end game tank and sidelining 3 of the 4 play styles of Druid and having a world full of Warriors, Rogues and Mages just seems stupid.
Sure...I get it... Vanilla means Vanilla....but WHY would players want to purposely limit their class and guild roster options because the balancing is just so awful?
It won't be moving away from the inconveniances, but the community itself has already changed and based on that i doubt very much that the experience will be left unspoiled.
I like that. WoW was made too convenient and easy. So much that people don't even know where instance portals are anymore.
Yeah...Still would rather just have a Pally OT myself. At least you could gear him similarly to avoid CB and NOT have to deal with shit like having a sponge for both damage and heals. Just seems like a pain in the ass move for a niche thing. Especially having to balance a raid around that... No thanks.
There will be trend setters and with how we understand the game more fully now, we'll probably have whole teams dedicated to making things like this work.
But for the time being, I would not expect to see either in a raid. ESPECIALLY when good loot could go towards pure DPS/Tank classes.
you couldnt have a pally tank on that boss. you needed a taunt swap and paladins didnt have taunt lol
prot pally tank was really only good for strat 45 min runs and scholo because of the undead damage bonus, but only after you had the gear to make it trivial. lack of taunt and no mana/plus spell damage gear for pally tanks made gearing impossible.