The difference between yesterday and today. This is why I have nightmares, because a lot of you don't understand what you are.
Blizzard decisions to monetize the leveling experience, while funneling everyone into raiding or whatever casual endgame experience you choose, is the difference. I just can't take this anymore and why I want "Classic like" rather than Classic, because I have played that shit twice and I want something new.
It works like this and it's pretty simple if you think about it.
Attention to detail and the percentage of monetary resources Blizzard are willing to throwing at it. The detail is removed through the leveling experience - the nixxed are, class quests(Legion doesn't count I'm talking Paladin and Warlock Mount quests. Class Quests in Legion are equal to Tier .5 quests), attunement quests, weapon quests, and that's just the quest side of thing. You needed Abom Sinew, you ran Stratholme til your nose bleeds. So do others, and it forced grouping
Your choice of class was "cool" based on a lot of things. Classic allowed you play an archetype, rather than "role" like DPSing, Healing, or Tanking. And balancing around that. But the time investment meant that if you decided "opps" don't like this, LOL, 14 DAYS TO 60, meant a lost player that would quit.
Blizzard, as a business decision, has decided - this is not Okay. I don't agree with this and here is why.
What made Classic Classic, all of that is lost, in favor of large percentage of resources dedicated to raiding and class balance. So, it make sense that if your end game is where it's at - that you'd fall short on the journey, or even allowing someone to skip it entirely (up to a point). Because you want players seeing your resources and enjoying it.
It's almost like a mathematical equation.
(New Players + Skip or Don't leveling(Paying to do it) + Current content) + (Time Investment(Time Gating) + End Game(Playing Habits)) = You
And everything revolves around it. Or something similar. This is called a business decision based on human behavior and it's completely sociopathic. While you have people eating this shit up.
Current leveling experience at the start of the expansion is a time gate. This allows Blizzard to iron out bugs and bullshit. World First Achievements are players literally testing how broken this shit is. Blizzard can't be everywhere and they know it. So they bait people into WF???, because you know someone is going find a way to do it in an hour and call you a scrub for reading the quests like some NERD.
So Blizzard puts you on a rail with an illusion of choice, you think you are playing a game. But you are just a mathematical equation. What you bring to the table does matter, and that's money.
And with 15 years experience, Blizzard knows how and why you play this fucking game and that's how we got Legion. Enjoy your nightmares.