I am happy Blizzard got rid of the "one moron can wipe the raid" mechanics. For the most part.
I am happy Blizzard got rid of the "one moron can wipe the raid" mechanics. For the most part.
In all honestly I had more wipes on Blackhand than Archimonde... let's say it's probably because we didn't have more than one boomkins which made phase 2 a lot harder than it had to be.
Now maybe my memory is blurred thinking about mythic.
I think it took my guild 3 lockouts to kill Blackhand and we got Archimonde on the 2nd one. Blackhand almost killed our guild due to how hard he was on the first weeks.
Last edited by Spotnick; 2017-12-02 at 04:03 PM.
My bad I should have been more specific. I meant to say that I'm okay with Antorus being easier overall since ToS felt over tuned all across the board but the comment about 400+ pulls was specifically aimed at Mythic ToS. I completely understand your point about the lack of linear difficulty progression with regards to earlier bosses being harder than Argus.
Ltachilles<Forgotten Guardians>
Area-52
It's not ok to undertune a raid like that when it's the last raid of the expansion and you'll be stuck with it for the next 9 months.
Right now is the difficulty it should have been when everybody has pantheon trinkets and 4pc of tier..
Just imagine how faceroll it will be when people have their tier. Let's hope mythic is better tuned.
I see your point and you might be right but heroic becoming faceroll is pretty inevitable with how quickly you can over gear content now. Does it really make a difference if heroic Antorus is complete faceroll 2-3 months from now instead of 3-4? Either way we end up with 6+ months of no current content unless they add a Ruby Sanctum.
Ltachilles<Forgotten Guardians>
Area-52
People were complaining thats raiding was too hard, and now it's too easy
I like the punishable mechanics. Really makes you step up your game.
Heroic Antorus was simple though.
Heroic ToS took us about 5 days of raiding to achieve AOTC and if we didn't do normal we'd have Antorus done in 2 nights, instead it took 3 with Argus just taking 4 attempts with 30 people
Total number of guilds that have downed H Argus: 753
In other words, the people who are complaining are mythic raiders.
This thread is utterly ridiculous.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
H KJ was much harder if you couldnt push the phases fast enough to skip the shitty combos and also if you didnt have as many immunity classes. H Argus doesnt seem to favor any class too much ? It would be good if they could have a grace period for adds turning big, had some deaths from the add destroying melee.
Just like you said, it's heroic argus. That's not the end boss. The end boss is mythic argus.
He's supposed to be fought with 920-930 ilvl
Of course if you're rolling around with 20-30 ilvl above you're going to shred him
Yeah, Aggramar seems a lot harder as there is actual coordination required.
Was kind of expecting this considering ToS was one of the hardest raids of all time. There wasn't really anywhere to go but down from there difficulty wise.