Originally Posted by
Toogoodman
I mean, when BWL was released people were in greens and blues (not well itemized ones either). People also had zero idea how to play the game, making it "harder". Once people understood what to do, it was far easier to prepare for AQ40/Naxx.
Also, i left out KT because he died so quickly after 4hm. You, being an amazing vanilla player, must know tat you need 8 tanks with 4pc T3, so they would get taunt resisted, causing a raid wipe, on a 10+ minute fight. You are also aware, of course that each boss dropped a single tier token, with the 3 end bosses (leading up to 4hm) dropping 2. You might see where the problem is here, and why they decided to increase loot drops in TBC. If you were to take a guild like method, with literally some of the best players in the game, and put them in Naxx 40, they would probably steam roll it now with the theory crafting we have, and their ability to play. Also, if you've ever played a private server, where they even make Naxx harder to slow players down, it still gets rofl stomped in a week, because its a fucking joke.
Did I clear Naxx 40 in Vanilla? Nope, I was in a guild where we got cocked blocked by 4hm, we also had people doing under 200 dps back then, we had tanks using the shield out of ubers, we had half the raiders not even using consumables. But you know what? each horseman had 1 mechanic for dps to watch out for outside of their marks, I would hardly call that challenge by today's terms.