STR(Strength) Increase melee attack power and the percentage of damage mitigated by block and parry
DEX (Dexterity) Increase range attack power and the chance of blocking or parrying an attack
VIT (Vitality) Increase maximum HP.
INT (Intelligence) Increase attack magic potency for thaumaturgy
MND (Mind) Increase attack and healing potency of conjury
PIE (Piety) Increase Maximum MP
Fire Reduce the amount of damage received from fire-aspected attacks
Ice Reduce the amount of damage received from ice-aspected attacks
Wind Reduce the amount of damage received from wind-aspected attacks
Earth Reduce the amount of damage received from earth-aspected attacks
Lightning Reduce the amount of damage received from lightning-aspected attacks
Water Reduce the amount of damage received from water-aspected attacks
Accuracy Increased the accuracy of physical and magical attacks
Critical Hit Rate Increase the probability that an attack will deal critical damage.
Determination Increase the amount of damage dealt by all attacks and the amount of HP recovered by spells
Attack Power Increase the amount of damage dealt by physical attacks
Skill Speed Reduces the recast time of weaponskills
Attack Magic Potency Increase the amount of damage dealt by spells
Healing Magic Potency Increase the amount of HP recovered by spells
Spell Speed Reduce the cast and recast times of spells
Defense Reduce the amount of damage received from physical attacks
Parry Increase the probability that an attack will be blocked or parried
Magic Defense Reduce the amount of damage received from magical attacks
Slashing Reduce the amount of damage received from slashing attacks
Piercing Reduce the amount of damage received from piercing attacks
Blunt Reduce the amount of damage received from blunt attacks
Morale Reduces the amount of damage received from player's attacks