Page 1 of 6
1
2
3
... LastLast
  1. #1

    Lets talk about Blink.

    Hi, why does Blink remove stuns and roots while Disengage, DC:Teleport, Shadowstep, Intercept, Intervene, Charge, both feral Charges and other similar abilities don't? Do mages have less cc than other classes, thus rely on superior escaping tools? Or maybe 2 Ice Blocks aren't enought to do the trick? Or maybe Mage Armor isn't really good enough?

    Why does a class with so much cc, burst and survivability need a "Blink" that removes stuns and roots (on a 15 second cd!) and at the same time even has "Mage Armor" that reduces the effect of magic cc by 35%?

    I honestly do not know! Please explain?
    Last edited by bmn1; 2011-11-15 at 03:33 PM.

  2. #2
    Blink isn't the problem with mages

  3. #3
    Quote Originally Posted by hammock View Post
    Blink isn't the problem with mages
    I don't really care what the problem with mages is, I'm merely asking a simple question.

  4. #4
    Deleted
    Mage armor isn't good enough, because you won't use it against most meleecleaves or any other teams having a melee tunneling the mage (which is almost always the case), also it helps nothing against stuns.
    Why the blink hmm... Maybe because mages actually take craploads of damage.
    Talking about roots, almost all the classes you stated there got other abilities which remove roots of them, so no valid point here.
    Frostmages do have incredible burst, ye that's true however that burst is pretty easy to counter, so is mages' CC.

  5. #5
    Quote Originally Posted by hammock View Post
    Blink isn't the problem with mages
    Well it sure adds to the problem.

  6. #6
    The Lightbringer Rizendragon's Avatar
    10+ Year Old Account
    Join Date
    May 2010
    Location
    Born: Syracuse, NY; Currently live: Raleigh, NC
    Posts
    3,669
    Quote Originally Posted by bmn1 View Post
    Hi, why does Blink remove stuns and roots while Disengage, DC:Teleport, Shadowstep, Intercept, Intervene, Charge, both feral Charges and other similar abilities don't? Do mages have less cc than other classes, thus rely on superior escaping tools? Or maybe 2 Ice Blocks aren't enought to do the trick? Or maybe Mage Armor isn't really good enough?

    Why does a class with so much cc, burst and survivability need a "Blink" that removes stuns and roots (on a 15 second cd!) and at the same time even has "Mage Armor" that reduces the effect of magic cc by 35%?

    I honestly do not know! Please explain?
    you just need to learn how to counter blink and the various CC's with your class/partners. Mages are a class that wear cloth. Because of this they are very squishy when it comes to melee classes getting on them. You learn to try and use gap closers after they blink to keep pressure on them.

  7. #7
    Quote Originally Posted by Dyssiexd View Post
    Mage armor isn't good enough
    50% was much better, huh?

  8. #8
    Mages like to think that melee would global them without being able to blink out of stuns.

  9. #9
    Cause they take roughly 30% more damage from melee and have the least amount of health in the game. A successful 6 second stun to a mage will kill the mage no matter the gear, where as even a hunter can survive. (Unless the gear difference is like all greens to all season 10 conquest...)
    Quote Originally Posted by quikbunny View Post
    Quote Originally Posted by skatblast View Post
    Fake and Gay
    They never said it was real and heterosexual.

  10. #10
    Quote Originally Posted by giowatcher View Post
    Cause they take roughly 30% more damage from melee and have the least amount of health in the game. A successful 6 second stun to a mage will kill the mage no matter the gear, where as even a hunter can survive. (Unless the gear difference is like all greens to all season 10 conquest...)
    So using 2 Ice Blocks, your trinket and endless roots/slows isn't good enough to counter being stuned? And since when do melee's have a 30% damage buff against mages with all those shields on them?

  11. #11
    Scarab Lord Stanton Biston's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    Corvallis, Oregon
    Posts
    4,861
    It breaks stuns to make up for the fact that even a .01% slope fucks the spell up.

    Also- It was the only thing that kept mages from being eaten alive by Rogues and Warriors back in the day.
    Quote Originally Posted by Callace View Post
    Considering you just linked a graph with no data plotted on it as factual evidence, I think Stanton can infer whatever the hell he wants.
    Extraordinary Claims Require Extraordinary Evidence - Sometimes I abbreviate this ECREE

  12. #12
    Quote Originally Posted by Rizendragon View Post
    you just need to learn how to counter blink and the various CC's with your class/partners. Mages are a class that wear cloth. Because of this they are very squishy when it comes to melee classes getting on them. You learn to try and use gap closers after they blink to keep pressure on them.
    Because they don't have a 15% damage reduction buff in case of melee cleaves. OH WAIT. Frost mage is pretty much the only spec/class in the game that NECESSITATE two classes to take on them when one of them is melee. How is that fair at all?
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15

  13. #13
    Warchief marthsk's Avatar
    10+ Year Old Account
    Join Date
    Aug 2011
    Location
    Iglooland, eh?
    Posts
    2,045
    Quote Originally Posted by bmn1 View Post
    Hi, why does Blink remove stuns and roots while Disengage, DC:Teleport, Shadowstep, Intercept, Intervene, Charge, both feral Charges and other similar abilities don't? Do mages have less cc than other classes, thus rely on superior escaping tools? Or maybe 2 Ice Blocks aren't enought to do the trick? Or maybe Mage Armor isn't really good enough?

    Why does a class with so much cc, burst and survivability need a "Blink" that removes stuns and roots (on a 15 second cd!) and at the same time even has "Mage Armor" that reduces the effect of magic cc by 35%?

    I honestly do not know! Please explain?
    Asking us to justify a choice made by Blizzard? Your inquiry has not been taken through the proper channels.

  14. #14
    There was time on TBC when mages cannot blink from stun. I played arcane and never cared. I was stunned and sit on just like any other classes... Those were times!

  15. #15
    Quote Originally Posted by Rizendragon View Post
    you just need to learn how to counter blink and the various CC's with your class/partners. Mages are a class that wear cloth. Because of this they are very squishy when it comes to melee classes getting on them. You learn to try and use gap closers after they blink to keep pressure on them.
    I'm sorry, I'm playing a ret and I have stun on 1 min CD since I go for half healing spec. Can you tell me a gap closer I can use?

  16. #16
    Quote Originally Posted by Stanton Biston View Post
    It breaks stuns to make up for the fact that even a .01% slope fucks the spell up.
    That's a popular lie fro those who don't play a mage and the single most stupid justification so far. Even if it does go wrong on slopes once in a while it breaks stuns! It's a 15 sec trinket!? You can root and carry on spamming 20k ice lances...
    Last edited by bmn1; 2011-11-15 at 03:48 PM.

  17. #17
    Warchief Viscoe's Avatar
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Bluebell Town
    Posts
    2,158
    They are in cloth. They get hit harder, so they use blink as a means of escape when they get cornered.

    Also, to be fair, you can't compare any ability in the game to blink. Blink is unlike every other ability that is close to it in any fashion.

    ---------- Post added 2011-11-15 at 10:48 AM ----------

    Quote Originally Posted by 6ev4enko View Post
    I'm sorry, I'm playing a ret and I have stun on 1 min CD since I go for half healing spec. Can you tell me a gap closer I can use?
    PvP is not balanced around 1v1, your partner probably has a gap closer
    Pokemon FC: 5112-3501-2407 Trainer: Oli FS: Viscoe - Farfetch'd/Hoothoot/Rufflet - Currently Full, DO NOT ADD
    Secondary 3DS: 3668-8923-2263 FS: Slider - Phanpy/Camerupt/Diggersby
    Avatar by Kyoht.

  18. #18
    PvP is not balanced around 1v1, your partner probably has a gap closer
    so does your partner have another root? No?

  19. #19
    Quote Originally Posted by Flaks View Post
    Because they don't have a 15% damage reduction buff in case of melee cleaves. OH WAIT. Frost mage is pretty much the only spec/class in the game that NECESSITATE two classes to take on them when one of them is melee. How is that fair at all?

    Thats not true, any geared healer in the game will require you have 2 people to take him down. Melee can't touch frost mages, has always been that way, will always be that way. Get use to it or play a different game

  20. #20
    You mage should really play ele shammy, then you'll see what it is.

    Mage is just the best class in the game for pvp, every tier every bracket they are there, the amount of cc and CDs is just amazing please don't deny it.

    I understand you don't want your class to be nerfed but really the amount of tool added wit an insane burst of a frost mage is just absurd compared to the other class.

    Anyway this must be the 100K post about OP mages, it just feel good to let it go sometimes

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •