Found this on swtor forums. I uploaded the screen shots. Perhaps this will give people a better "feel" of what to expect and what is different about playing what they have now compared to what they are going to play. I took the most important part's.
Updated: His MMO Champion name is "faradhim" from the author and he recently signed up on MMO champion. He asked that I updated my thread with his updated links and I'm sure he will be able to respond to any questions you have.
Part I: Character creation, initial zones, flash points, Crafting.
Part 2: Questing, space combat, voice acting/music.
Part 3: PvP, system performance, interface.
1.Questing, Story
You will be blown away by the story telling in SWTOR! I guarantee it! The story flows very well and has an epic feeling to them. Each class gets its own story line. Comparing to WOW, stories in SWTOR feels less disjointed. The entire story arc flows well from one zone to another. On the downside, it is also more linear than WOW. For example, you can skip a entire story arcs or even zones in WOW with little ill effect. This is not possible for SWTOR. Your class quest you have to play through. You get some freedom in choosing how or when to finish it, but you have to finish it. To advance the character, you have to advance the story, finish the class quest in the order it was designed. For example, after starter zone, Sith players arrives at the seat of empire, a planet called Dromund Kaas. There, he/she becomes the apprentice of Sith lord Darth Barras. In order to gain his trust, player have to prove him/herself by solving a series of problems for Darth Barras. At the end of story, you get your space ship and leaves Dromund Kass; if you don't finish the related class quest, story stops and you can never leave the planet. In fact, the class quests function like bread crumb which thread separate questing areas together. When you are given a new Darth Barras quest, additional side quests opens up around the area of the class quests. Story has KOTOR and Mass Effect feels to them. For solo players, this is pretty wonderful as you can work through these stories at your own pace. With this said, if you are one of those people who just want to do dungeons without touching the main stories. That being the case, you are out of luck.
As far as quest goes, it is a typical MMO affair, you will be asked to collect 10 yeti skins, kill 60 goblins, find 20 buried treasures and kill the lich king. Wait, that is the wrong game. But you get the picture. Fortunately, the voice acting is superbly done so it feels fairly entertaining. The main story line is excellent and if not short of epic. There is no spoiler here so I won't disclose the details. I for one, plan to play both sides and see how stories progress.
2. Starting Zones
nitial Zones (Class starting area)
About the first ten levels of your life will be spent in your class only starting area. Don’t be fooled, this is not a small area. The content is at least 10-12 hours and it is class specific. They are two starting areas for each faction. Sithes has one and bounty hunter and imperial agents share the other. I have played with a Sith warrior and an imperial agents; both stories are engaging and well written. The story telling is in typical Bioware style, if you have played Mass effect, you are already familiar with the branching progression of choices and consequences. Many quests have different ending dependent upon if you pick light or dark side of the arc. Oh, you don't have to pick light as republic or dark as Sith. The morality meter is independent of factions. The only effect of morality at this point is higher level weapons also have morality ratings (such as +1 light, -2 dark), you will need to have a morality higher than the weapon to use it. I was told that if you pick the dark path, the appearance of your character will also change. I have not personally tested this.
Your story is instanced, by which I mean certain areas you can’t enter until stories call for it. For instance, on one of the very first mission, before you pick up the mission, you can’t enter the room where the mission takes place. The door is blocked by a red shield until you pickup the mission, whereby it turns green. After you finish the mission, the door turns red again making further interactions impossible. The game seems to do a great job telling you where to go and what to do. The map is well designed to facilitate these interactions as well.
There are group contents inside the starter zone. A couple missions requires more than one player to complete. These quests are listed as heroics(2+), heroics(3+), designating how many players are typically needed for completion. These missions are more difficult than solo mission but don't offer significantly better rewards. For one mission, we had four players zerging through the dungeon with each of us swinging our vibro-sword at the nearest enemy with no communication or coordination, that didn’t seem to impede our ability in finishing the quest.
There are progression level quest which are difficult. For one mission, I had to try 6-7 times. The quest required for progression are also instanced which means you can't get help from others. For one such mission, I had to return after I gained another two more levels.
The story line is fairly engaging and dialogs in many instances amusing. The starter zone does a good job keeping you moving forward. As Sith warrior character, you get two major rewards when you complete the starting zone: a light sabre and an companion. At the end of the starting zone, you get to leave the planet and go to Dromund Kaas.
2. Flash Dungeon (flashpoints).
SWTOR's dungeon takes 4 people instead of 5. You can have a standard composition of 1 tank, 1 heal and 2 DPS, but you also do okay without a dedicated tank/heal at earlier levels. This is because each class is fairly capable of doing more than one thing.
The first flash point I played is called "The Black Talon" which becomes available immediately after you leave the starter planet. The backdrop deals with an imperial officer who is not following orders to destroy a Republic ship. Our group was composed of me (tank), another tank, a melee dps, and a range dps(side heal). Since we are only about level 10, the line between DPSing and tanking is somewhat blurred. Although I have the tanking spec, aggro stealing isn't really in full force at level 10.
There were a total of 4 bosses in this flash point. First boss can change depends on group's actions and story line. When there is branching story line, everyone in the group gets to roll and the highest roller determines the dialog arch. You are typically presented with three answers to pick from. The story in flash point was very cohesive and engaging. Flash points constantly moves you forward in story with cut scenes, the story elements adds great depth to dungeon. The fighting is standard WOW affair, don't stand in stuff, move out the way when boss uses special ability and crowd control when there are too many adds. At initial stage of beta, flash point difficult wasn't tuned and it felt very easy. After the fight you are generally treated with more story elements. SWTOR uses the same gear standards as WOW, you have grey, white, green, blue, purple then orange)
There is no LFG feature. You have to find a group using general chat. It was a bit disappointing although finding a group wasn't particularly difficult. The whole dungeon run was about 1 hour (including 10 minutes we spent looking for the right button to push so we can leave the ship).
4. Space Combat
Space combat
This is not x-wing vs. tie fighter. Extraordinary agility isn’t required here. Space combat is guided and you have very limited directional control for your ship. You will following a preset path forward and don't have ability to turn around an go back. Think space combat ala bombing missions in BC. You have limited XYZ control in 2 plans. Left mouse button fires laser(or blaster, or whatever) and press both buttons fires a limited number of missiles. Your ship has a damage meter and you must complete certain mission objectives before your damage meter reaches 100%. It is very arcade like. Missions includes destroying ships, enemy fighters, space stations, escorts capital ships etc. You fly in a prescribed circle over and over until you either run out of time or your damage meter reaches 100%. There is no death penalty and you can repeat the same space mission as many times as you like. If you succeed, the mission disappears and you receive a number of experience and credits. Your ship can be upgraded by buying enchantments from a ship supply officer on the planet. Missions gets more difficult and you will need better enchantment to complete them. The missions selector will let you know if your ship isn't "upgraded" enough for it and will appears red. The mechanics isn't as advanced as WOW vehicle combats and isn't as dynamic or polished. It is nevertheless satisfying and provides interesting diversions. On some nights I feel the need to "blow shit up"; this is an excellent outlet.
4. Music Sound/Voice Acting
Music/Sound/Voice Acting
Music is amazing in this game! Soundtrack is 100% star wars material and indistinguishable from the classic John Williams. Music adds a lot of atmosphere to each zone and feels emotional without being over powering. Same goes with the sound; since this is Lucas Arts property, game makes full use of the existing sound effects from the movies. Droid beeps, light sabre swooshes, blaster whines; all feel appropriate and is fairly high caliber. In general, I have no complains against the sound effect.
Voice acting is world class and what you would expect when the development budget is $150 million. Similar to Mass effects or Dragon age, voice acting lends your character a lot of personality. You feel more intimate with your companions because the little witty things they say. I typically roll female mains because I enjoy looking at their behinds. For SWTOR that has proven to be a mistake, it jus felt wrong flirting with Vette on my female Sith Warrior. In WOW, you only identify with the look of your toon; in SWTOR, you also identify with the voice acting. When the game comes out, I will be rolling a male Sith warrior to partake on the affection from Vette. :-) Like some other beta testers are saying "Vette is so cute when getting shocked".