This complaint I agree with, previously you could clearly see when an ability is off cooldown, now you have to guess if it's usable or not yet. I guess a simple toggle in the options would have solved this.
This complaint I agree with, previously you could clearly see when an ability is off cooldown, now you have to guess if it's usable or not yet. I guess a simple toggle in the options would have solved this.
Indeed a really annoying "Fix" which actually just made the UI worse instead of making it better.
Did they just completely skip any form of QA for this patch?
Monk, I need a monk!!!
The ability lits up the second you have enough resources now. On abilities with a longer cooldown you can miss the darkened area when there are only a few seconds left. So there is now a chance that you try to activate an ability that still hasn't finished its cooldown.
Regardless, I like it better now although there is still room for improvement. Since everybody suffers from the same UI problems I don't see the reason for all the fuzz.
The reason for the fuss is that little things like this make the game annoying to play. spamming a cooldown, only to realize it has 20 seconds left before it's ready is annoying. Already killed me a couple of times because I was trying to figure out what was happening.
On the upside, it does look more shiny
Monk, I need a monk!!!
Seeing all the issues outstanding in the game that have been around since beta, this change making it into the patch is seriously terrible.
Any CD longer that 30 seconds is near impossible to see the remainng 5 seconds of the CD now.
Just put fucking numbers counting down on the icons.
This was an unneeded change and actually made the UI worse than it was previously.
I hope the next 2 months are better than the first.
Try playing a Sentinel who has most of his ability icons in the same blue color as the cooldown indicator. So LOL. Like the Sentinel wasn't bugged enough already.
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
Just needs some reconditioning. Previously you had to spam the shit even if it was greyed-out and things happened. Now you have to stop spamming the shit when nothing happens and choose something else. Takes some time, but you will get better at it the longer you play with the new UI.
It is not a really good solution but everyone has to live with it and adapt to it (till they fix it). The big problem eludes me still. Would be different if one group had to use the new UI and another group had to use the old UI.
Last edited by mmocb1848b600a; 2012-01-19 at 02:15 PM.